Hello after releasing 0.0.3.1 and receiving first series of feedback from you, I was focused on updating the game. I managed to fix bugs and adjusting the game to make it even more enjoyable. Now I want to announce the 0.0.3.2 version being available for you right now! Thank you all for your contribution! 👌
I hope recent changes will make your experience better and I cannot wait to get feedback from you! 😊
Hollow Mine Prototype 0.0.3.2:
https://paryszek.itch.io/hollow-mine-prototype-0032/download/sLnV5EI2e5ZP8gWUHPVHENZnUuKLYBoOpuWk9FqN
Changelog:
- Fix reward spawning near room border issue.
- Make fireball wave scroll attack speed faster and after effect projectiles slower.
- Make bow attack speed faster, and arrow projectile slower.
- Make axe attack speed faster.
- Difficulty changes, three room difficulty stages.
- More friendly gameplay until 10th room.
- Boss fight every 10 room.
- More minor weapon statistics and prices adjustments.
- Potions cost more and are harder to get.
- Player less total health amount.
- When reward spawn walls around are destroyed.
- When proceeding to next room player is prompt with dialog window.
- Ordering closest interaction actions around by priority and distance.
- Fix pause game in survival rooms.
- Fix Melee enemies being stuck and not attacking when close to the player.
- Make game launch in full screen and native resolution
