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Demo Updated!

I've uploaded an update to the demo that includes the following improvements:

- Replaced the font game-wide.
- Implemented Steam cloud saves that will be synchronized across computers. Saved games from the demo should now be available to load in the full release version when it goes live.
- Changed save system to have three save slots.
- When saving your game in the inn, there is now a "quit game" button that's available after you save.
- In shops, unusable items will now be shown grayed out.
- Characters now start with a bit more gold. It's still not much.
- Immobilized (paralyzed, asleep, etc) characters will now have much worse armor class.
- Added an overgrown path leading out of the east gate of the city.
- Made some basic equipment items available as random drops in the town. Previously, town battles would never drop items.
- Lots of Spanish localization progress with interfaces and dialogs.
- Fixed an issue with the healer that could cause it to heal a character with a constitution modifer to less than full hitpoints.
- Previously, a hidden character who fled battle would remain hidden for the next battle. Now a successful flee will remove hidden status.
- Implemented the sound on/off button in the main menu config settings.
- Monster groups with long names will now be truncated to a reasonable length on the target selection buttons in combat.