Hey! As a side note, Except for the House Lighting, all of these changes were made This Week.
This was actually my first week going full-time into PHANTOM!
And it's actually been progressing much faster than I expected, I am currently going through a few medical issues, so this'll be a fairly brief dev log. (Just wanted to get the dev log out there)
PLAYER CONTROLLER
I've redone the player model, remade all the Animations, improved the equipment models, and added a few new items... But, I'll go more into this next time.
UI IMPROVEMENTS
The Equipment, Upgrades, and Start Investigation menus have been moved to the Main Screen in the Safe House
LIGHTING IMPROVEMENTS
The lighting in all maps have been improved to look better without Global Illumination enabled, and be more performant. No more dark ceilings, or weird corners. Here's some before and after photos!
Left is old, Right is new.




Keep in mind, the above shots were taken from a wider FOV camera, and a much different angle than intended from the Player.
SAFE HOUSE
The safe house got a bit of a Makeover! Tiled floors, and more detail.


CLOSING
For the first week in full-time, I'm pretty happy with the progress made!
Once I'm past the medical issues, I expect progress to move along steadily.
I currently have a 10 step list of things to complete before it's ready to release,
Here's the list, I'll make sure to show the updated list next Dev Log.
You may notice some things are labelled as potentially Post-Launch,
I wrote these in order that they need to be completed, 'Potentially Post Launch' just means they aren't as important to me, and may be pushed back, or in some cases not implemented at all. (Continued below the list)
Player Controller rework (90% done)
Book Rework (remaking the books in The House, 30% done)
EMF Rework (I may wait until post-launch to implement)
UV Rework (50% done)
Stress System rework
Photo System (potentially post-launch, or may not add. Currently in Concept)
Hunt System & (Custom) Ghost Models
2 New Maps: The School, The Cave
Steam Page overhaul
Arcade Games (Maybe post-launch, depending on time)
The EMF rework is more for making sure some ghost abilities don't cause the EMF readings to bug out,
I will be testing those abilities to see how the system reacts, and to see which system is more performant.
The photo system is just something I made a concept of, and I'll have to see how I can make it feel rewarding to use. Lot's of testing will need to be done to make sure it can't be exploited. (But...I don't care too much about exploits, But making it feel like a rewarding side activity rather than a requirement is important to me)
Anyway, That's all for now! Thanks for reading!
