WEATHER SYSTEM & LIGHTING UPDATE:
I've added in a weather system, Rain, Snow, Fog, ETC
The weather is randomized at the start of each round, and can change during it.
I.E: You can go from Clear to Rainy, and maybe even to Snowy from there.
As well as this weather system, I've also improved the lighting in each map.
Here's a couple photos of what the new system looks like:



PERFORMANCE IMPROVEMENTS:
The polycount has been reduced by ~50K per location.
Textures have all been optimized as well, going from 4K to 1K & 2K without a noticeable difference.
I've also improved the FSR Implementation, and added in DLSS.
All of these changes, and Many More are available for y'all to play in a Public Alpha!
If you'd like, you can check it out here
