Welcome back Star Knights!
It's been a while since my last Steam Announcement so I wanted to start the year off with a devlog of everything I've been working on since the last update. I've been working on the next area Blackstar Castle, and all that entails such as a new boss, new enemies, etc. Plenty of other content is also coming including new attachments, crew members, ships, relics and more.
So far I've added a new class, Volatile, that centers around scoring critical hits for massive damage. 5 new attachments have been added and some other attachments have been reworked to include being part of the Volatile class. A new boss, 5 new enemies, and 2 new crew members have also been completed.
Full Changelog
Added
- New Area: Blackstar Castle
- 5 new enemies (names subject to change)
- Corrupted Fighter
- Corrupted Sergeant
- Corrupted Fanatic
- Corrupted Veteran
- Fallen Knight
- New enemy behavior specifically for this area
- Added New Boss
- 5 new enemies (names subject to change)
- New Class: Volatile
- Class based around crit chance for high damage
- New Attachments
- Volatile Beam
- Volatile Sling
- Volatile Toxin
- Forlorn Hope
- Parasitic Dart
- New Crew Members
- The Technician
- The Priest
- Synergy bonuses for Volatile class
- 3rd synergy tier for all classes
- Added new attachments to Codex
- Added a new credit type that gives +2 in later areas
Changed
- Decreased levels per area from 6 to 5
- Decreased health of enemies by 15% - 25%
- Credit Locator: Base spawn rate increased 12s -> 15s
- Collector Drone: Base chance decreased 25% -> 15%
- Updated Seeker Dart alt upgrade path to be Volatile
- Update Trishot alt upgrade path to be Volatile
- 2nd Repair synergy decreased from 5 -> 3 extra health
- 2nd Summoner synergy decreased from 33% -> 25% damage
Fixed
- Fixed Healing Aura not giving Merchant synergy for alt path
