Hey, it's been a while! Blackout is back and with its biggest update ever. Art Update #3 contains the biggest overhauls done to Blackout's UI, Settings, and Technical Components with some Quality of Life and Optimization fixes thrown in as well.
UI/Menu Changes | Tech Upgrades | Extras | Next Update
UI/Menu Changes:
New Main Menu

- Main Menu is now Physics-Based (besides some scripted events for lore reasons)
- New Ability Reroll System
- Updated Card Textures & Models
- Updated General Lighting
- Updated Landscape & Background
- Changed Splash Screen (placeholder till next update)
- Updated Card & Camera Animations
- Updated SFX (placeholder till next update)
New Settings Menu

- New Settings Menu including settings for Video, Audio, Keybinds, and General settings
- Settings now save between game instances
- Added 13 New Graphics Settings
- Added 8 New General Settings
- Added 1 New Audio Setting
- Added ability to remap any Keybind
New Player HUD

- Rewritten from scratch for better performance
- Updated Player HUD with new Ability Card Textures and Animations
- Updated Weapon Cards with new Textures and Animations
- Player HUD now reacts with certain in-game interactions (Fortune Teller, Arsenal Ascender, & more)
- Player Crosshair Color can now be changed in the Settings Menu
- Updated SFX for various HUD Updates
- Keybinds on the PlayerHUD now update in realtime when a key bind change is made
Tech Upgrades:
New Input System

- New Input System built from scratch
- Keybinds can now be remapped to any key through the Settings Menu
- Enhanced Performance with Interactable Objects in-game
- New options during player clicks allow for more in-depth mechanics (Grenade Projectile Prediction Path, Grenade Instant Throw, & more)
Rebuilt Menus

- Most Menus were rebuilt from scratch to have better performance and be easier to develop.
- Includes New Main Menu, Settings Menu, PlayerHUD, & Stats Screen
New Grenade

- Grenade Functionality rewritten from scratch for better performance and features
- After holding down the Grenade Button for a few frames, a prediction path will be visible to show the arch of the Grenade before launch
- Grenades no longer get blocked by invisible walls
- Grenade Origin location is now bound to the Player Camera (aka Grenade Origin is now consistent)
- Grenade Lifespan increased to 20 seconds
- Reduced Grenade hitbox to fit into smaller gaps (does not affect explosion radius)
- Grenades no longer launch on button click, now on button release by default
- Added Setting called "Insta-Grenade Throw" in Settings Menu to revert new on button release functionality
Extras:
Ritual Lantern Updates

- Lanterns at Temple Top are now Reactive to Top Ritual
- Added Lanterns to Final Gate for each one of the Rituals, each one lights up when a Ritual is completed
- Final Gate is now bound to completing all Rituals rather than unlocking all Fountain Gates
Bug Fixes
- Fixed several immortal/glitch spots in the Shipwreck Area
- Fixed Infinite Damage exploit with AB1-BoostedMag (hopefully)
- Adjusted volume of Shotgun fire to match other Audio (all tiers)
- Added new Out-of-Bounds Terrain in Shipwreck area
- Removed more out-of-bounds objects from the Navigation Mesh calculations
- Fixed Ritual Zone Symbols from being two-sided when off
Next Update:
- Next Update is Blackout's Full Release Update. This includes everything the game needs to be considered complete to exit out of Early Access and into Full Release.
- Perktronix & Arsenal Ascender updates were delayed till the next update since they were more about gameplay changes rather than just art/optimization.
- Finalizations to most Menus & Systems
- More General QoL Changes and Optimizations
Update & Post made by: Vojmir
