Hi All, This weeks update is now live on the Main branch. I've been working on an update to the way Storage works. Harvest Silos and Item Warehouses are now required to hold more inventory than the default 128 limit. I've also added a new collapsible inventory HUD in the top bar, to see the amounts in real time, as well as some optimizations aimed at performance for larger farms.
Thank you all for playing, the positive community makes continued development for ACRES both exciting and rewarding!
Jimi
Developer of ACRES
Patch Notes: ACRES.EA_0.23.1219
Storage Management:
Inventory Limits:
- Crops and items now have limited storage amounts.
- All items initially have a 128-item inventory limit.
- Construction of associated buildings can increase the inventory limit.
- Crops or items generated on the farm over this limit are automatically sold at wholesale rate.
Harvest Silos:
- Introducing Harvest Silo Buildings to increase storage capacity for harvested crops.
- Each crop type needs to be stored separately and will require it’s own Silo.
- The crop selected in the right hand seed type menu will be the crop type associated with the Harvest Silo when built, similar to the seed bin building process.
- Unlocked with 1 reputation point; each new building costs $1280.
- Upgrades available, with a max level of 13 for a single silo; multiple silos can be built for further capacity.

Warehouses:
- Warehouses enhance storage for shelf-stable items such as eggs, honey, and vegetable oil.
- Unlocked with 3 reputation points; each new building costs $2560.
- Warehouses can be upgraded to a max level of 5.

UI/UX Improvements:
In-Game Storage Inventory HUD:
- A new collapsible inventory display in the top bar menu.
- Use the "Show Inventory" button to expand and manage your storage items.

Highlighted Placeables:
- Buildings now have a highlighted base when hovered over, indicating the active tool.

HUD Rearrangements:
- The farm details window and all tabs are now integrated into a dropdown from the top menu for a more organized layout.
- The loans window is accessible through the details tabs, eliminating the need for a separate currency display widget.

Performance Optimizations:
Tractor Implements: Tractor implements received major performance improvements. Implement actions are now batched and processed together within a 2 second window. It is especially helpful and noticeable when a large amount of tractors are working at once. A drawback of this method is the rendering delays when playing at fast speed, since actions don’t always happen the very moment the mesh passes over a cell.
Instanced Plant Type Renders: Optimized rendering for plant types, reducing hitching during late-game farming. Renders now update sequentially over subsequent frames.
Additional Features and Quality of Life Improvements:
- Camera Angle Range: Increased camera angle range to 90 degrees when max zoomed and 25 degrees when minimally zoomed. Previous range was from 80 to 30 degrees.
- Land Icon in World Widget: Added a land icon during placement to indicate extra costs when building over an unpurchased cell.
- Settings and Exit to Main Menu buttons added to the top toolbar.
- Discord button now available in the pause menu.
- Increased notification message icon size.
- Gamepad/controller navigation cleanup for right menus.
Bug Fixes:
- Active Loans: Active loans now save and restore correctly upon loading a game.
- Placeable Removal: Added a pre-destroy method call for removing placeables, resolving potential issues with invalid addresses on shutdown.
EA_0.23.1219.1
- Fixed issue which blocked building Harvest Silo if current seed was at max level.
