
The Steam Next Fest is about to begin!!
For us Indie game developers, this event has a huge impact on the visibility of our games and is the most important opportunity before the official release. If you enjoy the demo, PLEASE help me recommend it to your friends, streamers or youtubers!
(BTW, join the Discord if you want to discuss more about the game!)
This update primarily focuses on fixing some issues and adding more QOL updates. Initially, I didn't plan to add anything new to maintain stability, but I'm curious to see everyone's reaction to this tower, so…
New Feature!
- Giant Dice Tower: A 20-sided 2x2 dice tower, where the number you roll determines its attack speed! A roll of 20 on the Giant Dice Tower results in crazy DPS (and a little celebration!), but rolling a 1... even recycling it will be a problem.
Gameplay Improvements
- Completed the Japanese translation of the recent additions to the demo version.
- When constructing a tower on a range buff tile, the increased range will now be displayed.
- Towers that cannot or do not need to set priority targets will no longer have a target selection menu.
- Changed the keyboard number keys for building turrets.
Balance Adjustments
- Slightly enhanced some relics with weaker effects:
- Wealth Vault: At the start of each round, you earn interest equal to [5% → 10%] of your current gold.
- Royal Command: Recover 3 health points for the fire source when passing a level, but limits your preparation time to [15 → 25] seconds.
- Flamekeeper's guard: At the end of a level, if you receive [1 point → 3 points or less] of damage throughout the battle, recover 1 life point.
- Adventurer's Legacy: You receive an additional [15 → 20] gold coins at the start of each level.
- Chaos Transmuter: At the end of each wave, [3 → 5] of your towers will randomly transform into another tower of the same size.. (Actually, this relic wasn't particularly weak, but many players said it was fun, so I made it even more RNG!)
Bug Fixes
- Fixed an issue where the "Chaos Transmuter" sometimes did not transform the correct number of towers.
- Fixed an UI issue with the route display on the map page.
- Resolved an issue where adjusting window size in windowed mode would revert upon scene switch.
