
Milords and Miladies!
Yes, we’re back already—just a week after our last update! But we couldn’t resist sharing some exciting news.
We’ve got another special announcement, and while it’s just the beginning of what’s coming, there’s plenty more to reveal soon!
Turn-Based Carnival Event
MiLord will be part of the Turn-Based Carnival event! If you haven’t had a chance to try our demo yet, now’s the perfect time to dive in and share your feedback with us.
It's always a great opportunity to see your reviews and feedback. Those are really drive us forward trough our game development.
What’s New?
You might be wondering if we’ve added anything new to the demo for this event, specially right after another one...
Well, while we haven’t made any updates or changes to the demo version, we’ve been hard at work behind the scenes.
Main Storyline
We’ve officially kicked off the implementation of our main storyline! Yay!
Well there is a lot of questions in the mind even from now I believe...
So Let's dive into that right away!
Will it be a linear story game? No! Main Story is just a part of our game-play, just like endless and dynamic ones. We'll be experiencing story while also dealing with our dynamically generated problems trough out our rule.
How can we effect the story and progress? We have a lot of mechanics that enables us to change the direction of the story as you progress and make choices so everything will be effected by choices as always.
Will I be able to create my own character and kingdom? Yes! You'll be starting the game with a screen where you can modify your Ruler, Kingdom name and Banners. So you'll be able to represent your family in the MiLord!
How does the Progression works in the story? We'll be starting as the Baron in some Village in our desired Realm. Our main purpose will be the becoming a Count by completing the story-line. As we progress trough the game, we'll be ranking up in the world.
Are there any differences in the Ranks? Yes! Each rank will have access more of the mechanics of the game. For example; while Baron can build new structures in his/her village, Count can build structures around the region and the Duke can found an entirely new settlements!
When will we see these? Right now, we are solely focused on implementing the story-line. We don't want to jinx it but let's say as soon as possible!
In the upcoming posts, you can expect to see more sneak peeks of the narrative, characters, and events that will drive the core experience of our game.
Thanks again for all your supports, and don't forget to follow us on Steam!
For now, Let's have fun with the Carnival! o/

