Resolved performance issues, enemy damage/health scaling, a revision of the "Absorb" card, among others. Below, I will detail what was actually changed in this patch.
- Resolved performance issues related to the effect of the "Explotion" card, which caused extensive resource usage, resulting in poor performance for players;
- The "Explotion" card will now dissipate on the first impact, whether it hits an enemy or walls. This way, the game is cleaner from projectiles instead of the previously common bullet rain;
- Fixed a coding error related to enemy damage scaling and slightly increased their respective values to better align the difficulty with the previous change of reducing the number of enemies and spawn time;
- Increased the font size of the card descriptions for easier reading;
- The "Absorb" card was very overpowered due to the amount of shield granted per stack, and it also allowed for indefinite stacking, making the game easier than intended. A limit has been set so that only one card can be taken at a time. In the next card pools, while the player has a shield from "Absorb," new versions will not appear as long as there are uses left in the current one;
- Increased the mini boss's health significantly on lower floors;
