10 new card items have been added to the game! There are 48 now!
Cards that display stat scalings have clearer wording.
BeforeAfter
Bug fix: Enemy attack range was sometimes displayed incorrectly. All attacks go over empty tiles, but the enemy attack range didn't always reflect that. Now it does!
Some smaller bug fixes.
Balance changes
Card items
Kiwi
Heal on play ignoring Undead: 5 >>> 3
Orange
Heal on play ignoring Undead: 10 >>> 6
Pear
Heal on play ignoring Undead: 20 >>> 10
Peach
Heal on play ignoring Undead: 40 >>> 20
Cards
Surprise Attack(Rogue)
Mana cost: 4 >>> 3
Extra attack for each Stealth stack removed: 25% (unchanged)
Extra attack now has a cap of +200%.
Rarity: Uncommon >>> Rare
Healing Shot(Sentinel)
Mana cost: 3 >>> 5
Healing Technique(Sentinel)
Mana cost: 1 >>> 2
Mark(Sentinel)
Enemy evasion reduced: 10 >>> 15
Soul Strike(Bruiser)
Mana cost: 3 >>> 4
Unexpected Foraging(Sentinel)
Now Dispels on cast.
Classes
Assassin
Base Attack: 30 >>> 40
Trinkets
Assassin Dagger I
Attack increase after each flanking strike or kill: 1 (unchanged)
Assassin Dagger II
Attack increase after each flanking strike or kill: 2 >>> 1
Team flanking attack bonus: 15 >>> 20
Assassin Dagger III
Attack increase after each flanking strike or kill: 3 >>> 1