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Here we go with another patch, this one is big! :D
Highlights
Meet the Necromancer, the first final boss of the game! You'll find him at the end of Sector 3!
4 new card items that heal on cast! One for each rarity. You can see them in the Card Item List in the Codex!
Now whenever you add an item to your main deck, a random item of the same rarity gets added to a random card of each of your other units!
Now whenever you add a card to your deck that you didn't have yet, another copy gets added!
Stunned units now gain mana during the turn they skip.
Bug fix: When you have too many Fuzzy Boots, the movement range is shown incorrectly.
Bug fix: Fixed a crash when you have an Assassin in your team and the Game Over screen appears.
Bug fix: Enemy slows now work correctly in all situations.
Bug fix: Medicinal Herbs now correctly remove the Undead status.
Balance changes
Systems
Enemy attack & intellect multiplier for each Sector after the first: +20% >>> +50%
Enemy max health multiplier for each Sector after the first: +10% >>> +20%
Classes
Radiant Mage
Default strikes have been replaced with the Mortis spell. Also, card quantities have been changed (for the better! I consider it a buff)
Heal Alpha, Beta and Gamma can now target enemies! Heal those skeletons away!
Speed: 12 >>> 18
Arcane Mage
Arcane Staff intellect scaling on each spell cast: (2, 3, 4) >>> (4, 5, 6)