Spent the last 7 days working on a bunch of different things, some issues and some to make things better. Weapon Filters are not working, they are just visual right now. 99% of the code is there, just missing setting the filter somewhere. If user doesn't select a weapon on spawn, then dies code doesn't call the default filter. Missing this somewhere. Disabled for now.
Fixes:
- HP-SD bomb spawning fixed. Set HP-ELM small map and SD big map.
- SNR fixed windows, solid pane and open side. Shooting or object toss allowed on each side.
- OS move SWAT 2 spawns to 3rd floor, remove 2 from roof. Set Snow PA outside.
- Voting not updating on player join - Fixed for future servers with bool on join in Lobby_GM
Weapons: Update
- Tighten recoil on all MG's
- Tighten STG recoil.
- Tighten P90 but nerf damage.
- Shotgun ranges and recoil worked on all shotguns.
- M4 recoil, worked.
- AK105SKFS recoil reworked, damage nerf.
- AK105SK0B recoil reworked.
- 357 Magnum recoil, damage and sound reworked.
- Aim Assist reworked on all weapons. Some weapons have more aim assist than others. Caliber of the weapon matters.
- Grenades, smokes and flash bangs can be thrown twice as far.. too far?
- Grenades will now bounce around (as normal) and roll if surface allows, can be rolled under cracks and objects that allow. rolled down a road.
Lobby System: Update
- Voting Removed. HOST sets match settings.
- Map loading screen replicated.
