Hello, Engineers! With today's major release we are bringing you some amazing additions to the game! From now on, you will be able to personalize your engineer with a broad range of new items! We are introducing 33 customizable skin sets for your engineer, your tools and your weapons. It’s time to show off! On top of that, another brand-new block makes its debut in Space Engineers: A reloadable parachute block for both small and large grid!
Read about this update in much more detail on Marek's blog: http://blog.marekrosa.org/2017/08/skins-parachutes-player-feedback.html
https://www.youtube.com/watch?v=_XvDL5zrReQ
Features:
- added 33 astronaut and tool skin sets
- added persistent character appearance
- added mysterious containers in Survival mode
- added reloadable parachute block
- added canvas component
- added mod profiling
Fixes:
- fixed emissivity issue with mag boots
- fixed conversion rate for small grid O2 Generator
- fixed GPU warning popping when FPS was above 100
- fixed projectors not syncing with other players on DS
- fixed issue with voxel rendering when travelling great distances
- fixed issue where grids that were cut off acted as if still connected
- fixed trees grinded/drilled not falling down
- fixed issue with corrupted world prompt message
- fixed astronauts wiggly feet
- fixed crash when two large moving ships crashed into the same voxel
- fixed ore detector on top of piston/rotor not working properly
- fixed assembler being unable to pull ingots from connected cargo
- fixed IGC leak with radio antennas
- fixed script diagnostics (error reporting) for Mods and Programmable blocks to show correct line numbers
Full list of new features and fixes: https://forum.keenswh.com/threads/7396639
