Hello, Engineers! It’s a new minor update this week containing more general improvements as we grow ever closer to the next major release, the changelog of which is growing bigger and bigger day! If you missed it, watch last week’s video to hear about some of the optimisations that will be going into that release. The main issues fixed in today’s update include safety locked rotor heads detaching after using a jump drive and grids being able to pass through closed hangar doors. Additionally, we resolved issues with block placement being offset when standing on moving grids.
https://www.youtube.com/watch?v=KV6OwH4j_jA
Fixes:
- raycast offset on moving grids
- jump drives break safety locked rotors
- jump drive particle effect shadow
- jump drive causing death at full speed with dampeners turned off
- objects can go through closed doors
- turrets being able to shoot through doors
- wrong highlight while welding projected object
- various modding issues (broken emissivity, holo LCD textures, highlight on objects where are you aiming)
Full list of new features and fixes: https://forum.keenswh.com/threads/7395776
