Thank you all for your attention and support! The new version of the Demo has been updated. This update includes a significant number of changes, so if you have any questions or discover any bugs, feel free to mention them in the group or game community—I’ll address and fix them as soon as possible.
**Important Note:**
The new version is compatible with **official release save files**, meaning old Demo saves will no longer work. Below are the detailed updates:
### **Update Details**
0. Added a swimsuit outfit for companions.
1. Added a **custom NPC body shape and face-editing system** to the Demo.
2. Added an **armor system**, including linen-crafted armor sets.
3. Added a **dynamic weather system**, along with deep interactions between characters and weather.
4. Introduced a **temperature system**—core body temperature is affected by clothing thickness, ambient temperature, proximity to heat sources, being underwater, huddling, food intake, and more.
5. Added a **Beast Tide system**—monsters will track players and attack bases (can be disabled in difficulty settings).
6. Added **lightning gameplay**—players can use lightning rods and conduction devices to harness thunderbolts in combat. (Warning: Lightning may also strike players or structures, dealing massive damage unless redirected by a lightning rod.)
7. Added **status effects (Buffs/Debuffs)**: Poison, Bleeding, Fire, Ice, Shock, and "Abnormal" (unique to the Island Log). Weapons may randomly gain these effects during crafting, or drop with higher mutation rates when killing affected enemies.
8. Improved **NPC AI**—she can now craft items, assess player status, give items, assist in weapon forging, and more.
9. NPCs can **gain or lose weight** (toggleable in difficulty settings).
10. Added a **map system** with custom markers and waypoints.
11. Introduced **multiple save slots**.
12. Added **tree-falling animations** and other visual effects.
13. Added a **"Transfer Only Existing Items"** button for containers.
14. **Creature formations** now remain intact after combat unless obstructed.
15. Added **"Destroy" and "Disable Attack"** buttons for creatures.
16. Expanded **difficulty settings** for a more challenging survival experience.
17. **Visual optimizations**.
18. New items: Poison Arrows, Lightning Rods, Braziers, and Linen Armor Sets.
19. Revised **NPC affinity system**—some actions now require minimum affinity levels (current cap: 80).
20. Miscellaneous bug fixes.
Once again, thank you for your support!
