YASUKE Pre-Alpha Patch 2.10
Various changes and updates based on the feedback received and planned changes in the future of this build.
AUDIO
Increased default audio volume
Added "mission complete" music sting
GAMEPLAY
Adjusted difficulty settings
Modified health, damage, total enemies • Increased frequency of health orb drops
Light / Heavy attacks are more distinct between stances
Made defensive abilities more distinct between stances
Dodge now can only be done in Cheetah stance
Parry now can only be done in Lion stance
Block now can only be done in Rhino/Lion stances - each with different advantages
Dodge/parry can now be done in-air
Armour properties added to certain Rhino Light/Heavy attacks
Improved camera collision behaviour around certain objects
Adjusted Shiryoku object targeting while not locked on to enemies
Increased player weight/gravity
Increased player max velocity
Increased grapple hit detection speed
Increased grapple zip speed
increased air dash distance
ENEMIES
New enemy added: Attack Drone
Enemies have more advanced positioning, attacks, and behaviour
Distinguished Training Dummy's appearance
Increased enemy weight/gravity
ENVIRONMENT
Destructible objects added to environment
UI
New pause menu UI visuals
Improved button descriptions and tips in pause menu
Added controller button tips to HUD, with toggle (hide/show)
improved mission objective tips on HUD
Ongoing style rank added to combo counter
Added waypoints for active mission objectives.
Added button prompts to Shiryoku objects when in pull range
MESSAGE & PLANNED UPDATES
From all of us on the team, we thank you for the patience for updates towards the build.
As we still continue our push for funding it's slowed down how quickly we can work on updates for this PRE-ALPHA but we still have many changes we want to do based on your feedback to fine-tune this into the gameplay experience we're all hoping for as well as progress forward to getting the chance to make this into the full game you're all wanting!

