Green-Tier Mercenaries
Traits:
• Easy to obtain, low development cost, ideal for early-game team building
• Simple weapon-triangle interactions
• Remain useful later as tactical substitutes, fusion materials, or lineup fillers
Quick Rules Overview
Movement:
Infantry: 2 tiles
Cavalry: 3 tiles
Fliers: 4 tiles (can cross terrain obstacles)
Advantage System:
Archers > Fliers
Lances > Swords
Swords > Axes
Axes > Lances
One-line memory trick: Fliers fear bows; swords fear lances; axes fear swords; lances fear axes. (Or: Bow → Flier, Lance → Sword, Sword → Axe, Axe → Lance) Human Mercenaries
Elf Mercenaries



Orc Mercenaries






