Hey there, adventurers!
Get ready to wade into our newest level, Mudfish Swamp! Don't be fooled... Those cute creatures are absolutely lethal!

✨ What’s New?
🐸 Mudfish Swamp
The swamps are never a forgiving place... Gear up and prepare to face new monsters with fresh weapons, navigate treacherous terrain, and claim epic loot from fearsome bosses!
New Monsters

Mudfish Warrior
Mudfish Lancer
Mudfish Javelin Thrower
Swamp Spiderling

Fishiod Monk
Mire Catfish
Elemental Mud Frog

Giant Catfish Knight
Gargantuan Elemental Mud Frog
New Bosses

Frenzy Fishiod Shaman
Giant Hunterspider Queen
New Boss Unlock Weapons


Bow - Venomous Hunting Bow
Katana - Venomous Huntblade
Two-handed Weapon - Venomous Claw
Katana - Witchcraft Fish Bone
Dual Blades - Witchcraft Bone Stings
Staff - Cursed Staff
New Boss Unlock Armor

Swamp Stalker Armor
Fishbone Mask
New Boss Unlock Treasure

Venomous Spider Chela
New Boss Unlock Alchemy Materials

Swamp Relics

Huntspider Tibia
New Katana Weapons

Beast-Head Black Blade
Feather Slash
Demon's Fang
Prajna Ichimonji

Blade of Wind
Permafrost
Soul Crystal Blade
Nightmare Edge

Puppet Weaving Needle
Marrow of Evil Dragon
Ghost Muramasa
New Katana Soul Inscription

Vagabond
Patch Notes
Added
Added a new level: “Mudfish Swamp”, featuring 2 new Bosses and 9 new types of enemies.
Added 1 new Katana Inscription: “Vagabond Inscription”.
Added 1 new treasure item.
Added 2 new sets of Boss Alchemy Materials.
Added 16 new weapons, including 13 new katanas, 1 bow, 1 great weapon, 1 dual blades, and 1 staff.
Added 2 new armor pieces.
Added a new batch of character appearances.
Items sold by the “Goblin Traveling Merchant” in the Black Market at camp can now be refreshed.
The character stats panel now displays more detailed numerical values.
The Training Ground now supports one-click equipping of treasures from Adventure Records.
Adjustments
Some armors can now upgrade their equipment effects upon upgrading, and the values of certain equipment effects have been adjusted.
Adjustments to some armor effects:
“Light Combat Armor” passive effect adjusted: increases Critical Hit Rate for special attacks.
“Dark Iron Armor” gains a new additional effect: Defense is increased while the character has a shield.
“Guardian’s Black Robes” gains a new additional effect: Skill Power is increased.
Adjustments to some weapon skills:
Visual effects of certain weapon skills have been slightly optimized.
Names and descriptions of skills for the Shūshi weapon series have been refined.
The name and description of the great weapon “Royal Sword” skill have been refined.
Sub-stat effects for the Thunder Dragon weapon series have been uniformly changed to “Electric DMG”.
The “Crystal Scale Blade” (great weapon) skill “Thunder Slash” now applies a Lightning Strike effect instead of Thunderbolt Attack.
The “Crystal Scale Shard” (one-handed weapon) skill “Thunder” now applies a Lightning Strike effect instead of Thunderbolt Attack and triggers an AoE Electric-element damage check around the player upon cast.
The “Nightmare Shard” (one-handed weapon) skill has been changed from “Fel Poison Slash” to “Chaotic Slash,” which unleashes a slash with a randomly determined elemental attribute; the probability distribution of the random element is influenced by the elemental tags of treasures currently in the player’s inventory.
The visual animation for the activated state of the “Brave Soul” (one-handed weapon) skill “War Soul Possession” has been adjusted.
The “Nightmare Vision” (staff) skill has been changed from “Fel Sunflare” to “Chaotic Magic Orb”, which fires a homing magic orb with a randomly determined elemental attribute; the probability distribution of the random element is influenced by the elemental tags of treasures currently in the player’s inventory.
The “Nightmare Echo” (bow) skill has been changed from “Fel Lightning Pierce” to “Chaotic Barrage”, which fires an Arrow Rain with a randomly determined elemental attribute; the probability distribution of the random element is influenced by the elemental tags of treasures currently in the player’s inventory.
The “Pickled Salted Sword” (katana) skill “Salted Thrust” now deals 20% more total damage.
Katana-related adjustments:
Damage multiplier for “(Parry) Instant Slash” increased from 500% to 550%.
“Sword Master Inscription” gains a new Resonance 1: “Wind Runner”, which grants Qi energy upon movement.
While in “Sakazaki” state from the “Sword Master Inscription”, combo sequences no longer include thrust attack animations.
The “Dragon Flame” skill now accumulates Qi much faster, and mana cost increased from 55 to 60.
The staff “Blessing Wings” now has its skill replaced with “Blessed Aura,” which generates health-restoring orbs upon hitting enemies.
The dual blades’ enchantment “Shadow of Truth” is now crit-capable by default.
Removed “Freezing Mushroom”, “Frozen Crystal” and “Forzen Rose”; their corresponding treasure effects have been migrated to new treasures: “Ice Shard Talisman”, “Everfrost Orb” and “Gloomy Ice Crown”. The “Gloomy Ice Crown” automatically fuses when the player possesses both “Ice Shard Talisman” and “Everfrost Orb”.
Removed “Rhino Talisman”, “Mammoth Amulet” and “Parati's Rune Shield”; their corresponding treasure effects have been migrated to new treasures: “Jadeite Talisman”, “Life Jade” and “Cracked Seal Disc”. The “Cracked Seal Disc” automatically fuses when the player possesses both “Jadeite Talisman” and “Life Jade”.
Thank you all for your amazing support! We couldn't have made this far without you, and we can't wait to share what's next!
For now, enjoy the swamps! Don't be scared to get your hands dirty, or the treasure will slip away...
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