Gameplay Adjustments:
Animal Hide Changes
* Crafting Costs: Reduced for all animal hide recipes.
* Drop Rate: Decreased.
Combat & Enemy Balancing
General Adjustments
* Grassy Mountain: Tweaked max health, attack power, attack delay, and movement speed.
* Snowy Peaks & Desert: Lowered health and decreased rare mob stats.
Status Effects
* Poison: Increased damage.
* Deep Freeze: Increased effect duration.
Projectile & Attack Changes
* Alien Laser Attack:
* Increased attack spread from 15% → 45%.
* Aliens now unlock the laser attack when below 50% health.
* Projectile Speed Adjustments:
* Reduced projectile speed from 1000 → 700 - 800.
* Overall decreased projectile speeds to improve dodging.
* Rare Mobs:
* Adjusted stats for balance.
* Tanky Enemies: Increased defense (countered by magic weapons).
* Magic-Type Enemies: Now have natural shield regeneration (countered by physical weapons).
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Weapon & Ability Changes:
Weapon Adjustments:
Pierce Counts:
* Crossbows: Descriptions updated to include pierce count.
* Throwables: Now have a pierce count of 2.
Damage Adjustments:
* Pellet Rifle & Pellet Pistol:
* Increased damage.
* Now have a reload time.
* Magic Weapons: Now deal slightly more damage than default weapons.
Weapon Reworks
* Shotgun: Projectiles now have a cutoff range (no more "shotgun sniping").
* Crossbow: Now heavy-hitting with 1 pierce.
Reload Speed Adjustments:
* Rifles: Reload time slightly increased (2 - 6 sec).
* Pistols: Reload time slightly decreased (1 - 3 sec).
* Weapon recoil removed.
Ability Adjustments:
* Dash Ability:
* Now available in all character-specific skill trees (was Warchaser-exclusive).
* Buffed dash impulse for better movement.
* Rejuvenation Ability:
* Healing curve now starts at 40% HP and increases faster at lower health.
* Flying Equipment:
* Flying now only activates when already in the air (allows jumping/dodging while grounded).
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Enemy & Wave Spawning Adjustments:
Shrines & Mobs:
* Increased mob spawn amount for shrines.
* Adjusted spawned mobs in shrines.
Wave System Changes:
Wave Spawn Adjustments:
* Starting Wave: 5 max mobs at once.
* Each wave after: +5 max mobs.
* Increased mob spawns for all levels.
* Increased min/max mobs per wave.
* Added more post-wave mob spawns for all levels.
New Spawners
* Proximity Spawners: Added more spawners between quest destinations and objectives.
* Random Spawners: 25% chance to activate in specific areas on all levels.
* Exploration Spawners: Added more enemy spawners while exploring.
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Player Stats & Progression:
Player Movement:
* Increased default player speed from 800 → 1000.
Stat Adjustments:
* Health Regen from Strength: 0.02 → 0.14 (significantly increased).
* Max Health from Strength: 7 → 4 (lowered).
* Stamina Regen from Agility: 0.1 → 0.2 (higher).
* Mana Regen from Intellect: 0.05 → 0.12 (higher).
XP & Progression:
* Base XP Gain: 20 → 40.
* Additive XP Factor: 10 → 30.
* Updated Skill Descriptions: Adjusted descriptions for Oceanic Rescuer, Pool of Hydration, and Wave Rider.
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Miscellaneous Changes:
* Solaran Son Quest: Removed extra dialogue.
* Environmental Additions: Added cardboard box decorations to Hub & Cabins.
* Money Drop Adjustments: Increased money drops from crates and pots.
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Bug Fixes & Additional Balancing:
Autosave Fix:
* Resolved issue where autosave file names kept increasing in length.
Mob Scaling Adjustments:
* Enemy health scaling adjusted to increase ~2x per level.
* Adjusted weapon damage scaling to ensure crafted weapons remain effective.
Threat Range Adjustment:
* Enemies now track players more effectively.
Flying Enemies:
* Fixed flying speed inconsistencies.
Enemy Balance Adjustments:
* Increased enemy attack damage slightly.
* Increased enemy movement speed.
* Boss Buffs:
* Luminfang buffed.
* Shadow Creature buffed.
* Adjusted knockback taken by tankier enemies.
Additional Adjustments:
* Reduced emissive strength of volcano-related sprites.
* Increased stamina cost of throwables.
* Sniper now has a pierce of 3.
* Magicicle: 50% chance to apply Deep Freeze to enemies.
* Snowball Cannon: 50% chance to apply Freeze to enemies.
* Flame Staff: Increased projectile amount from 1 → 3.
* Lightning Tome: Now fires homing lightning bolts.
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Boss Reworks:
Luminfang Changes:
* Projectiles now go through walls.
* Main attack has a higher spray range.
* Flies quicker.
Shadow Creature Adjustments:
* Void projectiles slightly home in if too close.
* Moves a lot quicker.
Zandalath Changes:
* Shoots homing lasers by default.
* Moves slightly faster.
* Longer cooldown on Blood Fury attack.
