Source: Steam Community (opens in a new tab)
General Updates:
- Graphics renderer switched to URP.
- Added difficulty selection: Easy and Hard.
- Reworked Inverse Kinematics (IK) system for characters.
- Added Zoom-In and Zoom-Out camera functionality.
- Fixed issue with changing language during a session.
- Adjusted UI layout in main menu and in-level:
- Redrew main heroines' avatars.
- Updated the lobby background.
- Added new settings to the menu.
Map Changes:
- Added ability to collect berries to restore health.
- New buildings and vegetation added.
- Introduced NPC (currently in test mode).
- Time of day changed within the level.
Character Ability Updates:
- Red Riding Hood:
- "Shooting Madness": each projectile now hits only one target.
- "Favorite Trap": can now stun enemies (excluding bosses).
- Alice:
- "Toxic Tea": deals damage over time in the affected area.
- "Sharpshooter": arrows pierce through enemies.
Shop Overhaul:
- Items split into "Consumables" and "Artifacts" tabs.
- Added inventory refresh function.
- Enforced requirement to purchase consumables.
- Shop UI completely redesigned.
- Artifact limit: up to 6 types, each with up to 12 pieces.
- Full artifact set grants access to Story Shards (enhance stats).
Level-Up System:
- XP bar removed.
- New levels granted automatically after each wave.
- Some Story Shards have been reworked.
Network Fixes:
- Improved exiting from sessions and lobby.
- Fixed player death logic (if both host and client die — session ends).
- Refined teammate rescue mechanic (Right Mouse Button).
- Enemies now switch targets correctly.
- Character now displays properly in lobby after switching.
- Many other minor network improvements.
In Development:
- Story campaign is in active development, which caused update delays.
- Story inspired by the vibe of classics like Madagascar, Shrek 2, etc.
- First chapter of the campaign is coming very soon.