Hey folks! It's me again, Gabriel Schade, the solo developer behind Elidriel.
One of the core systems in Elidriel is the Job System, designed to give you the freedom to shape your characters however you want.
Each character starts with an initial Job Path: Skill, Might, Wisdom, and Creation.




That provides the initial combat style for them, but that doesn't mean it has to remain this way!
Build your party
The Job System concept is pretty simple, you can increase your Job level using Elidriel's Dust, an item that you will receive automatically when you level up or when accomplishing some tasks, like side quests or defeating optional bosses.
It's simple, each Elidriel's Dust equals a Job level up.
As you level up your Jobs, you can learn new skills!


Unlock new Jobs within your current path!

The Wisdom path takes this idea even further.
With a huge variety of spells and magical abilities to discover, the Wisdom path offers a large number of possible combinations to be a specialist in different kinds of spells:

Mix. Match. Experiment.
Eventually, after consuming some Elidriel's Dust, new Job Paths can be unlocked for your character!
And you can pick any Job Path you want!
There are Jobs that can be only be unlocked by leveling up Jobs from different paths, which means more combinations to find builds that suit the way you want to play!
For example, you could combine the defensive abilities of a Knight with the holy magic and support abilities of a Cleric to create a Templar.

And these are only some of the possibilities.
The Job System is about experimentation and discovery.
Choose the abilities you want. Combine Jobs from different paths. Create unexpected builds.
And turn your characters into something unique!
Thank you so much for following along and supporting this journey.
Until next time,
Gabriel - Solo & Passionate Indie Game Developer
Don't forget to wishlist Elidriel!
