Hydration and nutrition are back online with all the positive and negative effects. Passengers of lower classes will need to get creative with cooking, because hydration gel and nutribars are very expensive. Higher classes can consider cooking a hobby... 🍖 🚰
Burn rate is set so you have to deal with it two or three times during our playtests, if you don't want the benefits that is!
State of need bars is remembered after respawn (rounding up to 10s)
Hydration 💧
🔹 Keeping hydration to 90% will give you a slight heal over time (one tick is 0.5 hp, so the HP bar will update every second tick)
🔹Getting hydration to 0% will give you the same rate, but damage over time. It's not going to kill you, but will create a pressing situation
🔹Someone has a stretchgoal to hook up hydration to sprinting, so let us wish him luck 🤞
Nutrition 🥩
🔹 Burns little slower then hydration
🔹 If you keep it above 90% you will get a 15% bonus HP
🔹 Getting nutrition under 50% will lower your max HP to 75, under 25% to 50 HP
🔹 Nutrition will be later used in encumbrance and carry capacity
Part of this rebalance pack is also healing rate of food. Hospitality highly recommends to try them. Especially ear pie is a mighty combat stimulant, because it gives a considerably long heal over time, which with a full hydration and nutrition bar can be a considerable advantage 👂
The Train provides 🚂
