Critical changes
• Conductor evaluation 🤠
◦ Engine has a new game loop: the Conductor evaluation cycle
◦ Cycle is now set to every 15 minutes
◦ Any Conductor who is able to keep their title during this cycle will get reward: new currency called Sync
◦ Syncs will be soon usable in special shops, but down the line will be essential for upgrades and progression, even getting your own train
◦ At the end of the evaluation cycle Conductors can decide either to bank the reward and restart or continue next cycle and double the reward
◦ If anybody steals the Conductor title during the evaluation cycle they steal also half of Syncs of the previous Conductor
• Spectator mode 📸
◦ After a team member looses all their lives and the rest of the party is still alive they switch to a spectator mode
◦ It's possible to leave the party and restart the revolution cycle alone
• Shorter train 🚅
◦ Train is two carriages shorter: 2nd and 1st Class border carriages were removed
◦ The Hangar and Botanical Carriage serve now as the battlefield to counter breaching trespassers
◦ Class registration terminals are located in the up part of the front of each carriage

• New starter playground carriage with timed airlock 🛝
◦ There is a new carriage with a special timed airlock
◦ The timed airlock opens every 5 minutes and stays open for 2 minutes
◦ Starter playground carriage has plenty of resources and crafting stations to allow players to experiment and learn the game systems
• Firearm setup 2.0 🔫
◦ Arsenal wide overhaul of time to kill
◦ Arsenal wide overhaul of ADS
• New Engine carriage 🚂
◦ Brand new Engine carriage with an actual engine!
◦ Engine breach door was moved to the entry of the Engine room
◦ Poison gas was removed

• Various balance changes ⚖️
◦ More cheaper breachers, both in crafting and shops
◦ Less respawns
◦ More metal in all compartment carriages

