Critical changes
• Engine is a Class 🪛
◦ Engine and its border carriage is its own Class now with every rule which comes with it
◦ Only hacked bedrolls can be used here, players trying to breach the engine are trespassers and drop yummy trespasser ears
• Shop position 🛒
◦ Shop position has changed so it creates moments of risk and reward
◦ If you have a haul from the resource platform you will now need to risk it going upstairs

• Caravan event balance ⚖️
◦ Caravan crates have bigger variety of loot, less explosives, more crates but on the same spot and take 15 second to pickup

• Trespasser and bandit ear selling 👂
◦ Trespasser (1500c) and master bandit ears (2500c) can be now sold again, just look for the ear mixer

• Junkyard updates 🐀
◦ Junkyard carriage has now a undercarriage part with the corresponding 3rd Class loot
◦ The default walls present in the carriage can be now destroyed
• Dagger Hangar updates 🧰
◦ Resource platform is now accessible also here
◦ No build restrictions are severely lifted, so you can now enjoy the verticality of the container towers in creative basebuilding
• Remote C4 balance 🕹️
◦ Remove C4s are deadly again
◦ They have also considerable blast radius, so you can try to take out one party with one bang
• Armor balance 🦾
◦ T3 armor was temporary removed from game
◦ T1 and T2 armor has been nerfed to 15% and 20% damage reduction
• Grenade balance 💥
◦ Cooldowns for grenade usage were tweaked so it's harder to spam them

