Hey Blood Rushers! The monthly update is HERE! This update is still on the smaller side since I am working on a LOT of big stuff for the game and I'd like to release it all together when it will be ready.
In the mean time...

New idols
Hezekiah's bulla
Your elemental infusions last longer.
This adds a few seconds to the duration of your status effects like irradiations, burning, pressurized, etc...
Thomas' square
Each time you apply an elemental effect, the closest enemy will be infused (if any is available)
Homobonus' bag
Receive 50 broken shards each time you enter a shop.
Getting it from a shop grants you the currency when is is bought.
Changes
Changes with the ✨have been suggested by the community

Updated the looks of the starting area.
Working on the next big update required me to create new assets that fitted the starting area, this is a welcome upgrade.
Improved mod support.
Updated the vine models.
Added vines in some corridors.
Updated the weapon UI shader to include a colored outline to infused weapons.
Added a missing animal to Abel.
Added a missing sound effect to Abel.
✨ Added a setting to switch the monitor used by the game.This is experimental, I'm not sure if it work for everyone.
The debug menu has been updated to make it easier to use.
Balance
The feather is a bit more balanced.
Ajusted some idol prices.
Ajusted Epimetheus prices :
He has now two ranges of prices, a low one, and a higher one.
The price is now seeded (oups it wasn't before)
It is now a bit cheaper to buy from him.
Fixes:
-Mobs killed by the world wont loot money anymore.
-Argos roots are now attached to his body when he is protecting himself.
-Updated Abel's Divine Strike attack visuals.
-Abel won't target any other angel.
-Fixed some mobs keeping their hitboxes after death.
-Updated Hephaistos' first LOD in HUB8.
-Fixed the flow multiplier attribute. (This might make the game harder)
-Added a missing spawn animation to the Sullens.
New version is 0.3.4.0.
