Hi everyone! Back after a short break with a bunch of changes, improving the Azoove experience one step at a time!
Change list
Action Cards renamed to Energy Cards
Hero Barks
- Heroes speak when being targeted, such as healing, inspiration and bless.
- Day transition tips changed to be from the perspective of heroes.
UI changes
- Shared Opportunity shows next to target ally!
- Misfortune now represent their difficulty by the icons on the top left of the card.
- Confirmation dialogs improved for readability, added new one for wasteful assist.
- Camp action particles animations improved.
- Spite effect list improved.
- better animation for sharing and selecting opportunities.
- Tooltips updated for clarity.
Balance changes
- Mesa Mishap: changed to be an Injury choice, and moved to hard difficulty from normal.
- Nourishing Dish: Increased cost from 23 to 24. Heal amount increased from 1 to 2.
- Found Forage: Decreased cost from 23 to 22.
- Safe Sands: Increased cost from 18 to 26, Orientation gained increased from 1 to 2.
bug fixes
- skip button now disabled on start of game.
- spamming spacebar no longer able to skip sharing.
- Fixed AI disregarding assists.
- Fixed cards showing wrong deck origins for cards shared with non-hosts while resolving actions.
Discord
Discord rich presence is now showing when you play Azoove!
What's next
We're working on Controller support. While most players play with a mouse + keyboard, accessibility is important to us so we are making sure every controller can be mapped to play Azoove.
