Hello, all!
We are working on pushing an update this week, but we wanted to talk a little about the state of the game as of the end of the first month.
We’re still pushing little things (this week’s update will include most interiors, lighting, and some slot adjustments) but are prioritizing our time in order to push out as much content as possible by early and mid-April. Our goal is to inject as much ‘stuff to do’ into the game in as little time as possible.
There’s been a little shuffling around of order on the roadmap, but here’s what we’re aiming to get added to the game within the next two months:
Character Customization
Choose your gender, skin color, eye color, hair style, hair color, and starting outfit.
With character customization will come clothing that can be bought, crafted, and switched out whenever you want.
Basic Crafting and Storage
Crafting machines and work benches will be implemented with a basic selection of recipes.
Crafting machines are automatic crafters that take one or more inputs to create one or more outputs (e.g., putting 5 apples in a dehydrator will make 1 dried fruit item).
We don’t want to talk about each machine here (we’ll do that when they’re added), but you’ll be able to craft things like:
- Baking ingredients (flour, oil, butter, sugar)
- Cooking ingredients (mayonnaise, sour cream, jams and jerkies)
- Food items (milkshakes, ice cream, juice, yogurt, pickled goods, alcohols)
- Materials used for crafting (ingots, glass, lumber, yarn, fabrics)
Work benches will have a slightly more in-depth crafting system and a list of recipes to choose from. Use work benches to craft your own furniture, clothing, and bouquets.
Some of these craftable goods will best be used in further crafting or cooking, for giving as gifts, or for making money.
With the crafting system will come storage capabilities and item expiration (for perishables). Food, produce, and flowers will go bad by a certain time if not stored in a cool, dry place - like a refrigerator or in a pine barrel in your cellar.
Buildings
From the carpenter shop, you will be able to build, upgrade, move, and demolish buildings.
Some of the buildings that will be available are:
- Player Houses – in tiny, small, medium, and 3 large configurations
- Chicken Coops
- Barns
- Shacks (use for crafting machinery and chests if you are low on space, for example)
- Cellars (best used for perishable storage and crafting machinery)
Furniture
All of these new buildings are going to start out empty. Fill them with moveable and removeable furniture in a grid-based system.
Furniture will not be locked to specific areas within each building, so if you want a house filled with nothing but toilets, you are free to do you.
Furniture can be placed inside buildings or around your farm – provided there’s enough space.
With the advent of a moveable and removeable bed, you will also be able to sleep and save at the city inn or hamlet hunting lodge if you don’t have a bed in your house.
Relationships and Relationship Events
You will finally be able to give gifts to residents and increase (or decrease) your friendship and relationship levels with each.
Drag items onto the friendship gift box to affect their friendship levels or onto the romance gift box (only available with romanceable residents) to affect their romance levels.
With each friendship level gained (up to a maximum of 5), there will be an opportunity to view a resident cutscene. While they vary from resident to resident, cutscenes will include one or more of the following:
- More information about the resident and/or their backstory
- The opportunity to further increase or decrease affection
- A special gift!
Residents will also start moving around the world of Reel Life, so you might need to check the map from time to time until you get used to their schedule.
Any remaining interiors will also be added to the game (resident home areas, the Flower Palace, the Flower Temple).
We’re really excited about all the new stuff coming down the pipeline and will be working at supersonic speed to get it out, so keep checking back for updates!
The goal is to keep updating with new info as we progress, but updates and posts might be irregular for a while. As always, thank you for your patience as we continue to add more to the game.
Thanks for playing! 😊
