Hey everyone.
We’ve been reading your feedback seriously, all of it and yeah, we agree: some things need to evolve. So we’re making real changes. Here’s what’s coming soon.
Let’s break it down.
Vilde 1.1 — STARFALL
Charms (Amulets) Every run going to start with a unique charm that gives you a cool passive effect. To unlock them, you’ll need to complete certain in-game goals so your runs stay fresh and actually mean something.
A few examples:
Fireseed Charm – enemies catch fire and explode.
Heimdall’s Eye – hitting enemies stacks up crit damage.
Breezweaver – move faster after dashing.
They must change how you play.

Starshards (Ultimates)
We’re adding a whole new tier of abilities you can craft using Stardust.
They’re strong and limited, and if you time them right they can save a bad run or supercharge a great one.
Examples:
Joker Buff (random 8s powerup, once per arena):
Mad Speed: shoot faster, aim worse
Glass Edge: massive damage, take more in return
Golden Touch: kills drop extra gold (one triggers per fight — no repeats)
Berserker Mode – huge melee boost + lifesteal.
Runic Beacon – place it down, and for 60s, enemies nearby drop extra gold + sap when killed.

Weapon Animation Tweaks
We’re reworking shooting animations and FX so fights feel tighter, punchier, and just better overall. You’ll feel it.
Graphics & Performance Overhaul
New visual presets mean the game should run better on more machines. More stable FPS, less stutter, and clean visuals — regardless of setup.
What’s Next — Vilde 1.2
If 1.1 lands well, we’ll move straight into the next update:
Elite Rooms
Optional, brutal mini-boss rooms with serious rewards. High risk, high payoff.
New Arena Environments
New layouts, new vibes. Every arena should feel different — and memorable.
We’re building Vilde with you, and updates like this are how we show it.
Thanks for playing. Keep the feedback coming.
— Team Vilde