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VILDE ROADMAP

Hey everyone.

We’ve been reading your feedback seriously, all of it and yeah, we agree: some things need to evolve. So we’re making real changes. Here’s what’s coming soon.

Let’s break it down.

Vilde 1.1 — STARFALL

Charms (Amulets) Every run going to start with a unique charm that gives you a cool passive effect. To unlock them, you’ll need to complete certain in-game goals so your runs stay fresh and actually mean something.

A few examples:

  • Fireseed Charm – enemies catch fire and explode.

  • Heimdall’s Eye – hitting enemies stacks up crit damage.

  • Breezweaver – move faster after dashing.

They must change how you play.

Starshards (Ultimates)
We’re adding a whole new tier of abilities you can craft using Stardust.
They’re strong and limited, and if you time them right they can save a bad run or supercharge a great one.

Examples:

  1. Joker Buff (random 8s powerup, once per arena):

    • Mad Speed: shoot faster, aim worse

    • Glass Edge: massive damage, take more in return

    • Golden Touch: kills drop extra gold (one triggers per fight — no repeats)

  2. Berserker Mode – huge melee boost + lifesteal.

  3. Runic Beacon – place it down, and for 60s, enemies nearby drop extra gold + sap when killed.

Weapon Animation Tweaks
We’re reworking shooting animations and FX so fights feel tighter, punchier, and just better overall. You’ll feel it.


Graphics & Performance Overhaul
New visual presets mean the game should run better on more machines. More stable FPS, less stutter, and clean visuals — regardless of setup.


What’s Next — Vilde 1.2
If 1.1 lands well, we’ll move straight into the next update:

Elite Rooms
Optional, brutal mini-boss rooms with serious rewards. High risk, high payoff.

New Arena Environments
New layouts, new vibes. Every arena should feel different — and memorable.


We’re building Vilde with you, and updates like this are how we show it.
Thanks for playing. Keep the feedback coming.

— Team Vilde