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Rune Update

Hey everyone!

We've made some tweaks and added new runes to freshen up your tactics and offer new approaches to combat. We've also squashed a bunch of bugs—thanks to everyone who helped us track them down!

New Runes: Time to Experiment

We’ve added 18 new runes. Here are some highlights:

  • Lightning’s Reach Lightning damage now arcs to nearby enemies, great for crowd control.

  • Berserker’s Momentum Damage increases as you focus on a single target—perfect if you don't like distractions.

  • Berserker’s Patience Standing still gradually boosts your damage. Ideal for patient warriors.

  • Cold Precision Increased crit chance against frozen targets.

  • Ice Burn Fire and ice combine to create explosive effects. Opposites attract, after all.

  • Ethereal Surge Dash now knocks back nearby enemies, helping you maintain personal space.

  • Coward’s Instinct Taking damage temporarily boosts your movement speed. Not heroic, but handy.

And plenty more—full list below.

Other Improvements

  • Improved localization—less cringe, more clarity.

  • Enhanced visuals—effects and textures received minor touch-ups.

  • General bug fixes.

We’re already working on more content and optimizations. Expect further rune additions, combat refinements, and deeper gameplay mechanics soon.

Thanks for your support!

Chaotic Minds Team


📜 Changelog

Runes

  • Lightning’s Reach: Lightning damage arcs to 2 nearby targets (33% damage, 3s cooldown).

  • Berserker’s Momentum: Consecutive hits on the same enemy grant +1% weapon damage, stacks up to 30%, resets when changing target.

  • Berserker’s Patience: Standing still grants +10% damage per second (max +50%), lost upon movement.

  • Cold Precision: +30% crit chance against ice-afflicted enemies.

  • Ice Burn: Alternating fire then ice damage applies Ice Burn, increasing slowing effects and dealing burst fire damage at end.

  • Ethereal Surge: Dash knocks back nearby enemies.

  • Berserker’s Rage: +1% weapon damage per 1% missing HP.

  • Berserker’s Fury: +1% ability damage per 1% missing HP.

  • Runic Weapons: +25% weapon damage, -15% ability damage.

  • Boreal Affinity: +25% ability damage, -15% weapon damage.

  • Arcane Investment: Each shard on cooldown grants +8% all damage.

  • Shield of Valor: Each armor point grants +0.5% all damage.

  • Sigil of Mastery: Each unique element on equipped shards reduces ability cooldown by 5%.

  • Coward’s Instinct: Taking damage grants +50% movement speed for 3 seconds.

  • Flash Strike: Melee swings hit an additional time for 50% damage.

  • Momentum Transference: Dash refreshes a random ability on cooldown (10s cooldown).

  • Elemental Conduit: After using an ability shard, next melee hit deals +50% elemental damage.

  • Blade-Fused Armor: Successful melee hits restore 1 armor point (max 1 per second).

Localization & Visuals

  • Improved overall game localization quality.

  • Minor visual enhancements across multiple UI elements and textures.

Bug Fixes

  • Fixed runes sometimes not spawning correctly.

  • Fixed critical shop crashes and general shop functionality issues.

  • Corrected player stats tracking bugs.

  • Fixed issues causing hidden walls and not working bug report button.

  • Addressed achievement tracking inconsistencies.

  • Resolved minor visual/VFX pickup issues.