Players of Verdun!
Today we are pleased to officially launch a new map "Fort Douaumont". For many months our level designers have worked on this map. In addition we are rolling out one of the many forthcoming performance updates: V236.
Douaumont
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The location
The French Second Army made a first attempt to recapture the fort in late May 1916. They occupied the western end of the fort for 36 hours but were dislodged after suffering heavy losses, mostly from German artillery and trench mortars that had been brought at proximity. The Germans stubbornly held onto the fort, as it provided shelter for troops and served as first aid station and logistics centre. Afterwards, French artillery continued to shell the fort, turning the area into a pockmarked moonscape, traces of which are still visible today.
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One of the many awesomely crafted trenches leading up to the fort. The Trenches in douaumont are the best we have made so far, great care has been given to making them look as destroyed as possible, as the trenches in front of the fort (under German occupation) were shelled relentlessly during the French Assault.
V236 - Performance
Next to launching the long-awaited map we have made some steps in rolling out performance updates required to deal with the Unity Engine update as well as the detail increase of the levels since september. V236 will be the first in the series.
- Included fort Douaumont
- Loadingscreen text updated
- New Character LOD system
- "Ambient Quality" on low will remove all detail objects from the scene, requires restart or map change to bring back after setting to high.
- Low terrain quality now ultra low terrain texture
- Fixed stuttering loading characters
- Fixed players jumping up while colling with eachother
- Fixed Bayonet damage
- Fixed being unable to deploy or go prone on some surfaces
- Fixed mouse flickering
- Fixed console setnextmap
As we prioritize optimization above all other features, at this stage the gore system (which is pretty much complete) will not go live just yet. We are first going to focus on furthering the performance optimizations. Teasers very soon!
To insure a more rapid approach we'd like to invite all people who care for the game and community to apply for the beta testing team [url= http://steamcommunity.com/app/242860/discussions/0/490125737458107203/] here [/url] and join our ranks to gain first access to experimental new builds.
Hope to see you on the battlefield, god speed!
