Today’s update is the result of some intense bug fixing work over the last few weeks, and it comes jam-packed with fixes. Many of these will be familiar to those of you trying out our open testing branch.
Key Changes
Here are a few of the most requested / long-standing issues fixed or greatly improved:
- Spawn changes to reduce spawn killing:
- For selecting spawns, we now require enemies to be at least 25+ meters away if they are in the same sector, otherwise 15+ meters (Used to be 10+ for squadspawn and 15+ for other spawns). This should greatly reduce spawnkilling when inside a contested Verdun-Frontlines sector.
- Squad spawns (on player) are now allowed within 15 meters (instead of sometimes 8 [when in own sector] or 15 [other]).
- Spawn sorting: We used to sort based on closest distance to goal (contestedsector/breach point). However we now give spawnpoints a score that takes into account the distance to goal, distance to enemy and distance to squadmates.
- Spawn protection against explosions (arty/grenades) raised from 2 to 4 seconds as arty/grenades can be in-progress during your spawn.
- We have made changes to notorious spawnkilling spots in Aisne, other maps and further tweaks will be based on the new results.
- Fixed a case of third person machine gun animations not playing correctly which resulted in weapons being held wrong
- Allowed more trade-kill time for melee hits which should make close combat more reliable.
- Fixed wall and ceiling exploits in Douaumont, improved map boundaries on Champagne.
- Frontlines: Fixed, no longer let players spawn on NCO who is in a 'desertion' area
- Fixed bug where you would spawn with a gray screen
- Fixed case where you could get stuck in ADS
- Fixed a specific syncing issue where calling in an ability was not allowed
Read the full changelog for Verdun.
Visual Polishing Changes
Smoothed out first person weapon movement
Tweaked distance shadows and overlap with realtime
Tweaked gasmask goggle FX and how light falls into the mask
Thanks to everyone reporting issues on our bug tracker!
We’ve been helped hugely by the reports on our UserEcho site, which have allowed us to gather information and track down some stubborn issues. Please do keep on reporting bugs and issues so we can reproduce and fix them! The more info you provide in reports, the quicker we can reproduce and start solving them.
This has made a big dent in our pile of bug reports, and we are still going through the feedback as well. We haven’t responded to everything yet, but we’re getting there!
That said, we will be announcing a more extensive roadmap for Verdun any day now. So expect Verdun news shortly!
Cheers!
