🛠️ Build 0.57.0 - Patch Notes
👨💻 Dev Team
🔧 Improved Edgar’s AI – Adjustments made to make Edgar more responsive and natural.
🛠️ Narrative Menu HUD Fixes – Fixed duplicated missions and missing text.
🎛️ Settings Menu Overhaul – Improved UI and overall functionality.
🪓 Edgar’s Axe Colliders Tweaked – Better hit detection and interaction.
🗣️ NPC Movement During Dialogues Fixed – NPCs now remain still when speaking.
🎮 Game Design
📜 Edgar’s Quest 2 Reworked – Improved flow and narrative clarity.
🆕 New Quest Added: Peter – Fresh content now available in the demo!
💎 Dungeon Body Loot Crystal Fixed – Can no longer be consumed.
🐛 Koxi Uvixa Spawn Fixed – Properly spawning in the intended area.
⚰️ Fail-Safe Floor Added in Dungeon – Falling now results in death, as intended.
🌍 World Building
🌲 Forest Landscape Improvements – Fixed areas where mobs were getting stuck.
👣 Footprint Trails Added in the Village – Small details to enhance immersion.
🏘️ Village Entrance Reworked – Snow and props updated for better visuals.
🌿 Druvir’s Greenhouse Polished – Visual and structural enhancements.
📢 Final Notes
This is still a work-in-progress version. We are adjusting various systems and mechanics, so issues with save files between updates may occur. If you experience problems loading your progress, we recommend starting a new game and replacing your previous save. We apologize for the inconvenience and thank you for your understanding!
💬 Your feedback is very important to us!
You can share suggestions, bugs, or impressions directly on our Discord server: 👉
