Did an oopsie last patch - had to fix it, and I included a couple of other changes right away:
Aim of this little "rework" is to encourage more build variety for party members while making a full armor tank build less OP (it's still good tho)
- Partymembers can now use special attacks on their own
- The AI will cast them against multiple enemies or bosses, but not on lone goons
- HP of most bosses has been raised a bit for compensation
- Damage reduction is now capped out at 80% of the incoming damage