Hey Dwarves! We've been dedicating the last couple of days documenting issues/bugs from discord, recordings, steam forums and etc. and determining the causes of said issues. This is the first wave of fixes to come for the game and we're please to put it out for you guys!
Once we think the game is in a good state, we will then start planning out content updates for all of you to enjoy!
New Achievements
- Added a new Achievement: "The Talk of Mount Ainn"
- Added a new Achievement: "Collateral Damage"
- Added a new Achievement: "Working Hazard"
- Added a new Achievement: "Winter Cleaning"
Networking Changes and Fixes
- Changed invite-list to include friends that are not "in-game".
- Added statuses of each game based on their online-status.
- Fixed a bug where quitting to menu broke new session creation.
- Fixed a bug where quitting to menu broke joining a new session.
- Fixed a bug where the player can spam the create server button to crash it.
- Fixed a bug where sessions persisted in the server browser even when closed.
Co-Op Changes and Fixes
- Changed Cheats to be available to the host only.
- Changed the "Chat" key-bind to [ENTER] to fit all keyboard types.
- Changed the text of the settings in the main menu to have an outline due to being unreadable.
- Increased player name cap to 18 characters.
- Fixed an issue where voice chat distorted voices to be hard to understand.
- Fixed an issue where client players appeared laggy/jittery upon movement speed change.
Gameplay Changes
- Changed indicator on the trash can to suggest the ability of "refund".
- Changed renowned customer to use their own personal sets of names.
- Adjusted stains to be unable to roll underneath customer seats.
- Adjusted hit-box and damage of the hammer to be more effective for the druid's walls.
- Adjusted sprint to use a "burst" of stamina on start-up not allowing permanent sprinting by tapping the key-bind.
- Adjusted the stock item box (acquired from restocking) to de-spawn after one minute.
Map Adjustments
- Adjusted the tent in the lobby to prevent players from getting trapped.
- Adjusted navigation meshes to ensure customers cannot get stuck in invalid spaces.
- Adjusted the position of a sack blocking the use of the final blender upgrade on the kitchen.
- Adjusted hitbox of the table-mat on the bar to account for ticket-collision.
- Adjusted barrel in the corner of the front of house to account for ticket collision.
Bug Fixes
- Fixed a bug where statistics variables weren't being properly rounded.
- Fixed a bug where the hammer hit-box did not affect the druid's walls.
- Fixed a bug where some food items did not have the "de-spawn" trait.
- Fixed a bug where the player wasn't properly playing "encumbered" animations on stains.
- Fixed a bug where client never played animations while holding an item.
- Fixed a bug where players didn't properly transition from animations: Throwing-Idle to Throwing-Walking.
- Fixed a bug where "NULL" tickets can be spawned and never removed.
- Fixed a bug where players "slow-walked" when holding LEFT MOUSE.
- Fixed a bug where players can get permanently stuck in the "item-throw" animation.
Random Changes
- Moved the "Velasco" to a funnier location.
- Changed the flavor text of the "Velasco" interactable.
- Added a couch in a funny place (yes you can sit on funny couch).
Help Us!
If you have any feature ideas or have experienced any bugs/crashes or have any general suggestions for the game we'd LOVE to hear it! Please join the discord server below!
https://discord.gg/D5QFcZt3aX We have more planned changes and fixes coming soon so stay tuned... Enjoy the Tavern!
