A lot to go over here. Let's get started.
General
- Overhauled several of the monster graphics.
- Added new monster "Dungeon Dweller" to Ivalace basement.
- Added "Potion Gnomes" to several locations throughout the game. These gnomes aren't particularly threatening to the players directly, but will buff their allies considerably. Address them as necessary.
- Added "Kobold Rogues" to the mix in the ancient cave system.
- Fixed out of place dialog if speaking to patrons of the Joseph Cline museum after speaking to Joseph Cline.
- Game EXP now properly caps at level 50.
- Fixed a bug where the airship could get permanently lost if parking it in the wrong spots.
- Fixed wording of Gamble Strike to properly describe what it does.
- Sword skill Aura of Sacrifice can no longer be used in the menus out of combat.
- Fixed wording of Improved Initiative to properly describe what it does.
- Reworked Death Mark to no longer be an instant cast. Now damages the enemy before applying the mark.
- Fixed a graphical bug where Madilyn would erroneously appear on the boat and airship twice.
- Fixed dialog with East Ishtar Trading Company if the player had completed their sidequest.
- Fixed dialog with participants to reflect the current state of things post summit.
- Fixed dialog if the player returns to Sanchi Verde after chapter 3 to properly display dialog on locked doors.
- Auryn's House - Updated dialog for players examining the diary post chapter 3.
Chapter 4
- Golden City - Fixed a bug that would keep the screen dark if the player escaped from caretakers and eventually kill them.
- Golden City - Fixed a bug where the store rooms couldn't be accessed if the lava was up.
- Ivalace - Fixed poor King Firestorm being able to be walked through. He is now solid once more.
- Bredon - Modified the graphic of the statue in the town square.
- Bredon - Modified a section of log that should have been solid.
- Final Seal - Fixed a fire pit that the player could erroneously walk over.
- Floating Island Cave - Fixed a few segments where the player could walk out of bounds.
- Floating Islands - Fixed a bug where a crystal could take the player to places they shouldn't go.
- Multiple locations - Fixed a lot of dialog for multiple NPCs to reflect the state of the world post summit. (Some may have been missed)
- Sun Revenant Eastern Tower - Floor 10 can now be backtracked to from the top floor. Why you would want to do this is your own business, but now you can. :)
- Cave of the Moon Revenant - Fixed a bug where tide would return, blocking player access to backtracking.
Chapter 5
- Golden City - Fixed an issue with torches not being properly lit if the player returns.
- Birchwood Grove - Fixed dialog with an old lady erroneously addressing the party.
- Raven's Keep - Adjusted the placement of the royal family.
- Ivalace - Fixed a bug that would allow the player to skip a short segment when moving through the city.
- Ivalace - Buffed a fight to ensure its inevitable outcome.
- Floating Island - Corrected some dialog when trying to leave an area.
Post Game
- Walleye Docks area - Changed the battlebacks of the area to properly reflect regional changes.
