I focused on Quality of life improvements for this one. This is what has changed:
- When loading a saved game, the buy fuel menu will now select your previous faction supplier.
- Fixed a UI bug which would block out other windows.
- Fixed a ship order time typo.
- After finishing a ship order, the time text should now hide.
- Parallel manufacturing technology changes have new research times and money requirements.
- Robotization: 15s => 60s | 7361$ => 5920
- AI production lines: 300s => 250s | 16666$ => 21252
- Prices won't stick to their maximum and minimum limits. Instead, they will fluctuate more.
- The chance of a trader buying an item from the player has increased.
- Some QOL improvements when the player wants to infinitely manufacture items if they have either Robotization or AI production lines researched.