Developer postOriginal post (opens in a new tab)

1.1.1: UI fixes and more QOL improvements

I focused on Quality of life improvements for this one. This is what has changed:

  • When loading a saved game, the buy fuel menu will now select your previous faction supplier.
  • Fixed a UI bug which would block out other windows.
  • Fixed a ship order time typo.
  • After finishing a ship order, the time text should now hide.
  • Parallel manufacturing technology changes have new research times and money requirements.
  • Robotization: 15s => 60s | 7361$ => 5920
  • AI production lines: 300s => 250s | 16666$ => 21252
  • Prices won't stick to their maximum and minimum limits. Instead, they will fluctuate more.
  • The chance of a trader buying an item from the player has increased.
  • Some QOL improvements when the player wants to infinitely manufacture items if they have either Robotization or AI production lines researched.