Developer postOriginal post (opens in a new tab)

1.1.0: QOL and bug fixes!

This is the first minor update for Your spaceport. I suggest that you remove existing saves as they might have incorrect data stored. The saving/loading part of the game has changed significantly.

Things that changed:

Turrets:

  • Turrets now rotate even if the player has no ammo.
  • The player will be notified if they are trying to fire without any ammo.
  • Turrets can now be dismantled and placed back into the player's inventory.
  • Fixed a bug which would move some projectiles faster and others not at all.

UI:

  • Added the Delete Save button to the Load window.
  • The Manufacture window now shows the player what they can and can't manufacture.
  • The player can now directly switch between windows without having to close the opened one first.
  • Price charts now re-render immediately when loading from a save.
  • The last tutorial now doesn't show up when the game is loaded from a save.
  • There was a chance that some items in the market and the inventory would be displayed larger than the other items. This has now been resolved.
  • In the price history window, turrets are now grouped.
  • The player is now notified that they bought fuel and that the fuel tankers should arrive in the next minute or so.
  • Added colour indicators when changing utility prices so that the player now knows if the prices will hurt their relationship with other factions.
  • Fixed the display of partially researched technologies when a game would be loaded.
  • Fixed a tutorial bug which would brick the tutorial handler if the player used/consumed the item which was used as a display reference.
  • Fixed a bug which would display a faulty queue index in the research window.

Controls:

  • Added a hotkey for the camera to start moving towards the station.
  • Tutorials:
  • Added new "Move camera" to station tutorial
  • Added new Dismantle turret tutorial

Manufacturing:

  • Fixed a bug which would prevent the player from manufacturing if the game was loaded from a save.
  • Fixed how ship manufacturing would resume when the game was loaded.
  • Fixed a bug which would allow an incorrect type of trade route to place ship orders.

Ships:

  • Ships now correctly resume their previous activity when the game is loaded from a save.
  • Fixed how ship sleep time is calculated when saving the game
  • Fixed what ships do when they are docked and the game was loaded from a save file.
  • Each tanker can now carry less fuel 192 => 128
  • The wait times between tankers spawning have doubled.
  • Tankers now move 50% faster.

Inventory:

  • Fixed an item duplication bug which would happen when the game would load from a save file.

Audio:

  • Fixed how the audio loops. There shouldn't be any more random cut-offs.

Research:

  • Fixed a research bug which would accurately unlock researched technologies on the first game load from a save file, but would then completely remove all research on the next load.

Relations:

  • Buying fuel from a faction now increases relations depending on the amount of fuel bought.
  • Relation reduction when the player has no spare parts was reduced 10X.
  • Fixed a bug which would incorrectly handle active events when the game was loaded from a save.

Market:

  • Fixed a bug which wouldn't correctly show docked trader items on the market if the game was loaded.
  • Players' market items are now correctly displayed when the game is loaded.
  • Fixed a bug, which wouldn't colour player's items on the market correctly.