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Devlog Introduction

Introduction

Hi there,

My name is Timo Boom, and I've been working on Prophecy Island in my spare time for the last few years. The project has reached a stage in which I want to share info and idea's with you, hence the steam page and devlogs.

Project intro

To get a better idea of what inspired me to make this game, and to just get a more overall introduction to the project I advise you to watch my first devlog episode over on youtube.

Watch on YouTube

Keep up to date

In order to keep up to date with the project you don't have to move anywhere. I'm intending to post a devlog here in sync with future devlogs on youtube from now on. If however you want to have more frequent updates then I advise you to follow my personal account over on X/Twitter: https://twitter.com/TheDutchTree

Latest news

Devlog 6 - Combat upgrades, Character creation, and much more

The last few months have been spend on expanding the combat system primarily. The game now supports melee, ranged and magic combat. In the newest devlog video I go into more detail on how I want to make sure that important loot is useable by all classes, and how I found a solution in combat effects that work on all weapon types.

Character Creation

Another new feature is character creation. The player is now able to select a starting class/area during the world generation. Depending on their choice they start in different locations, with different loot, and a unique variation on the main quest.

More Improvements

But that's not all, there are also upgrades for dungeons, the UX, terrain generation, etc.

Watch on YouTube

Last words

The next few months will be focussed on getting that internal demo ready. Expect a next devlog somewhere in 2 months from now, probably focussed on implementing more main quest line related content, but also POI-variations (different versions of POI's depending on your world-state). See you then!