Prophecy Island

Coming soon

Nether Tree Games

Planned release
Coming soon
Platforms
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

10 posts
  1. Developer post

    Demo is live!

    Demo is live Today the demo for Prophecy Island has gone live! This demo includes 4 of the 7 playable factions (2 unlocked from the start) and with it 4 of the 7 biomes. The demo should give a good feel of what the game has in store, but keep in mind the vast majority of the cont

  2. Developer post

    Devlog 13 - Last devlog before the closed pre-alpha demo

    Intro The last 2 months have been centered around getting the game ready for its first demo. A lot of major updates, improvements and adjustments have been added to the game in the time-span. This will be the last devlog before the demo come's out, and I have a lot to share. Vide

  3. Developer post
  4. Developer post

    Devlog 11 - Adding companions, faction wars and much more

    Intro More and more features are being added in preperation to the first demo. This time we're looking at the new companion system, a new faction-war event, a new character creation sequence, issues I've been having with the nav-mesh system, and much more. Video

  5. Developer post

    Devlog 10 - Biomes, New Enemies, Dungeon Quests, Post Processing Effects & More!

    Intro The last 2 months have been spend on adding variety and QOL improvements to the game. Variety through the implementation of a bunch of new enemies, the introduction of the new biome system and allowing quests to use the dungeons assigned to POI's. I've also spend time impro

  6. Developer post

    Devlog 9 - Save/Load, Random Events + upgrades to Combat & Quests

    Intro A lot of my time has gone into making sure the game can be saved and loaded in its entirety. Other then that I've setup a random event manager and a new quest-generation event to be added to that. I've also been able to spend time on upgrades for both combat and quest relat

  7. Developer post

    Devlog 8 - Main Questline, Unique Characters & More

    Intro I've been spending some time on the implementation of the main questline. Along the way I've picked up a few systems I should have implemented a while ago, sound fx and unique characters. I've also introduced motions for the npc's to use to express themselves. If there are

  8. Developer post

    Devlog - Variants, Souls Dungeons, Ladders & More!

    Intro It's been a while since the last full devlog. In that time I've been working hard on a core game mechanic for the game called variants. In the video I dive deeper into how variants help with keeping the game feel new and exciting each playthrough. I'm also giving a glimpse

  9. Developer post

    DevUpdate - Bossfights

    I've been working hard on a lot of exciting upgrades for Prophecy Island. I'm currently working on new boss fights for the dungeons, so I wanted to take some time and share that progress with you.

  10. Developer post

    Devlog Introduction

    Introduction Hi there, My name is Timo Boom, and I've been working on Prophecy Island in my spare time for the last few years. The project has reached a stage in which I want to share info and idea's with you, hence the steam page and devlogs. Project intro To get a better idea o