Hello everyone!
We hope this update finds you well. It’s been a while since our last post, and we want to apologize for the radio silence. We’re a small team, and sometimes keeping up with everything isn’t as easy as we’d like. And to be fair, we are snails.
But today we finally get to share what's been cooking in the snail factory.
Over the past months we’ve done a full polishing pass on Caracoles to make the game smoother, clearer and more satisfying to play. Here’s a quick overview of what’s new and improved:
• Stronger game feel thanks to updated visual and sound effects
• General bug fixing and overall stability improvements
• Refined design, implementation and code across the board
• New onboarding flow and improved menus
• UI and slug animations fully updated
• Checkpoint system with partial results
• Options menu + full settings system
• Local save system added
• Achievements, stats, medals and slug-selling implemented
• Bots added for hosted, joined and local matches
• New enemy
All of this is aimed at making Caracoles feel more responsive, more intuitive and simply more fun. We can’t wait to show you the results.
And now the big news:
Caracoles is officially planned for release in early 2026!
More updates are coming soon.
Stay tuned!
