# Update 0.7.6
## Weather and Visual Effects
* Added rain droplets effects on vehicle bodywork while the vehicle is stationary.
* Improved wet asphalt reflections and visual effects.
* Improved rain-related visual effects on various materials.
* Removed weather effects that were incompatible with rain (e.g. dry asphalt smoke effects).
* Added fog effects based on vehicle movement during rain.
* Added water spray effects generated by the tires based on vehicle movement.
* Fixed rain droplets not interacting with water surfaces.
* Added reflective effects to some roadside objects when illuminated by headlights (e.g. road studs).
* Improved leaf shaders on some trees, enhancing lighting and visual effects.
* Added movement effects to some vegetation that previously had no animation.
* Fixed white borders appearing on materials when looking at water.
* Added a new environmental detail to the map.
## Optimizations
* Reduced micro-stuttering when interacting with mission and job icons.
* Optimized the interior weather system, eliminating small but constant FPS drops.
* Optimized the collision detection system used for sound effects, reducing background processing costs.
* Reduced memory and CPU usage of the Cheat Code detection system.
* Various adjustments were made to reduce unnecessary memory allocations, helping maintain more stable FPS during long play sessions.
* Optimized the grass deformation effect, reducing its performance impact.
* Improved the way signs and other physics-enabled objects are placed throughout the map, reducing processing costs and preventing some objects from falling unexpectedly.
## Vehicles and Physics
* Reduced abrupt steering behavior when vehicles roll downhill.
* Improved steering wheel and handling stability.
* Fixed the handbrake not being able to completely stop vehicles.
* Adjusted the Del Valle's physics (non-mission version), reducing excessive sliding.
* Adjusted the T107 garbage truck's physics.
* Fixed the Polaris spare tire.
* Fixed NeoDuol headlights not emitting light.
* Made additional adjustments related to player vehicle headlights.
* Fixed brake lights remaining illuminated at night.
* Fixed the garbage truck's mudguards not moving properly.
* Fixed the garbage truck missing its exhaust after Update 0.7 and added exhaust vibration effects.
* Fixed ambulance collision issues.
* Fixed an unintended tire effect emitted by patrol vehicles.
## Police, AI and NPCs
* Fixed an issue where AI vehicles (police and traffic) could behave unpredictably at the end of patrol routes.
* Fixed an issue where ambulances could enter an infinite loop while attempting to assist pedestrians that had already been removed due to distance.
* Added message variations when attempting to start a job while the police are active.
* Fixed the warning message displayed when attempting to start a job during a police chase.
* Fixed the Mechanic NPC not appearing in the tuning shop.
* Fixed tuning NPCs equipping incorrect parts.
## Interface and Quality of Life
* Dialogue screens can now be navigated using the confirm and back buttons on both keyboard and controller.
* Some textures and HUD elements no longer display at reduced quality when using Notebook graphics settings.
* Fixed menus being cut off at lower resolutions.
* Improved the visual presentation when moving the camera inside vehicle interiors.
* Added controls to increase or decrease the interior music volume.
* The radial menu can no longer be opened in unsupported interiors.
* Fixed some interiors missing control information.
* Added a speed effect (can be disabled).
* Removed the Ultra graphics preset.
* Fixed PT-BR translations in the Multimedia Center.
* Removed duplicate messages when registering vehicle license plates.
## Properties, Businesses and Progression
* Purchasing a house property (excluding garages) will now spawn the player nearby when loading the game.
* Fixed business data being saved every second after unlocking it.
* Fixed duplicated business notifications and rewards.
* Fixed factory data being saved before it was unlocked.
* Began implementing the travel system (future content).
## Missions and Final Event
* Improved the option to exit the vehicle during the Final Event.
* Continued development and added new details to the Final Event.
* Fixed a freeze at the beginning of the tutorial caused by terrain and grass loading when entering new areas.
* Fixed tutorial cones being duplicated.
* Fixed the police chase HUD becoming stuck when escaping more than once during a mission.
* Fixed the race HUD remaining active after being arrested during a race.
## Environment Fixes
* Fixed missing collisions on vertical road barriers.
* Fixed unnecessary physics warnings being generated by static world objects while loading the map.
* Fixed an old speed camera with an unintended light source.
* Reapplied a fix that was unintentionally omitted from Update 0.7 (shiny Bull Bar).
## New Content
* Added a tire pressure calibrator at the second gas station.
* Added four new rearview mirror accessories (some vehicles may still have incorrect positioning).
* Added a new Cheat Code: "Dica é algo q não somos, mas alguns tem essa visão".
## Other Adjustments
* Updated how the horn system works (we plan to improve its sounds in future updates).
* Removed the glass deformation effect. The game was originally planned to feature a more realistic damage system, but we encountered difficulties implementing compatibility between vehicle damage and tuning parts. There is currently no estimated release date for this feature and it is not a priority at the moment.
* Minor stability fixes for the vehicle HUD (speedometer, damage indicators and stunt score display).
* Various additional fixes and minor adjustments were made that were not individually documented during the development of this update.
