We had a word with Aimon, and they've agreed to sort something out for players who are coming from EA to 1.0, as they won't be able to keep their progress!
There's now a little system in the game which should make life a lot nicer for players coming to the 1.0 after playing the Early Access version, and a bunch of fixes on top for everyone else.
PLAYING 0.9 WITH ALL YOUR EARLY ACCESS PROGRESS
As you know, the saves are not compatible - something we'd dearly hoped to avoid, but couldn't - and we do have a guide on how to still play the game with those in an archived branch:
How to access Early Access save files post launch
PLAYING 1.0 - NEW FEATURE
But for those of you who want to play the 1.0, this new system measures all the things you've bought and unlocked in the game, then converts it to a nice pile of gold that, when you've made your first sale in the game, will be delivered into your coffers!
The full details are in this new guide we wrote:
We hope this goes some way to avoid any disappointment!
If you've got Early Access saves as the most recent in Trash Goblin, this is what you'll see:
First the game detects your Early Access save...
...and then assuming you want to it tells you how much gold you'll get based on your progress!
"But what if I've already played a bunch in 1.0?" Well, we've covered that in the guide too - I'd recommend having a read, and balance your 1.0 progress against starting a new game with the bonus gold.
It's worth saying we're sorry for any frustrations this has caused, we should really have thought about how to handle this better a lot sooner, but we do listen and react as much - and as fast - as possible. We love you goblins!
FIXES FOR ALL
But of course this update adds a bunch more stability and bugfixes too! Read on!
Trinket rotation with WASD is now consistent across all shop viewpoints - it was oriented along a world axis before, rather than relevant to your view as a goblin!
Characters are much more... emotional?! We've added tonne of new expression changes for the named NPCs.
SFX are now in place for the stamp on the "Any-Day" Trading Permit.
The map will now close automatically if Aimon starts a conversation with you while you're looking at it.
The district confirmation pop-up now closes properly if you close the map while it is open.
District icons will now always show the quest waiting exclamation mark when there's a quest waiting for you.
The map will also now display sparkle VFX when there's a district quest waiting.
Some Side Quest customers couldn't be dismissed without talking to them a second time, and that's now fixed.
Even more small tweaks and fixes.
The eagle-eyed amongst you will have seen the other patches we put out last week, but just in case you were wondering:
Patch 3: We added some additional logging to help us get the bottom of the issue where some people cannot get Nomia to leave!
Patch 4: All quest completion states are now saved properly on non-English language systems, meaning Nomia will finally stop returning to repeat the same quests over and over!
