This update brings quite a lot to the table, sandbox mode, new utility, changes to idle conquering and quality of life improvements!
Sandbox mode
Spawn in and test out asteroids that you own in your inventory! This mode will be expanded to have an infinite combination of player loadouts in the future.

NEW UTILITY, Ship Spikes!
Ship spikes is an utility that deals damage to asteroids that you come in contact with. Each level improves it. Combine it with repair kit or shield for a promising result. With it comes a skill tree which will improve the utility if you have dash upgraded

IDLE CONQUERING CHANGE
You can now idle conquer while having recruitments or clone in your loadout, which makes this a buff for both of the weapons since it is less limiting. I'm yet to test this since it could turn out to be too good.
Other
- Changed a lot of player code which brings more stability, but it could cause unexpected crashes so if you get any, let me know
- Removed unused songs + changed some sounds (like the grade up sound) to be stereo
- Fixed crash with the mothership and orange asteroids where they could spawn a bullet trying to target a non-existing player
- Updated utility graphics for the accuracy, health and magnet.
- Removed unused code
- Small changes to the store page of the game
- Added 'Weekly Planet' as an option in the Asteroids ++ Store
- Added new recruitment names
