Hi, my name is Alex. I'm a solo developer at Stoned Android Studio.
I have been making games for more than 3 years, but this is my first own PC game, before that I made own mobile games and PC games for others.
I'm a big fan of science fiction, especially about space. I read everything worthy, from Heinlein and Garrison to Corey and Reynolds. All movies and series, if it's not complete garbage. Also I'm a fan of astronomy, everything about stars, back holes, exoplanets, etc.
So.. Of course, I decided to make a cool game in which I can embody my knowledge and imagination ːsteamhappyː
It will be true sci-fi hardcore horror survival with a minimum of weapons, stealth, traps for monsters, and puzzles.
I'm developing this game for 3 months.
Here is what has already been done:
- Game ready player character.
- Some NPC and enemy characters.
- Working Hibernation room.
- Working spaceship's AI
- Working airlock and doors between compartments with effect of air release into vacuum.
- About half of interior of player's spaceship Celeste.
- Working extraterrestrial life things - "blobs".
What I'm going to do in the next 2 months:
- Spacewalks in spacesuit and fighting.
- Generation ship's rotating ring interior with all the things inside.
- Black hole (thinking about timeshift).
- Inventory and crafting 2 weapons.
It's a very huge project for one developer. I plan to release some early access or demo in late summer, to see if it worth to continue developing.
If you have some suggestions for the game, new features, enemies, etc. - you're welcome! :D
