The Update №36 has been successfully installed, "Chimera's Awakening" is already gaining momentum! The Faceless Goddess waits for you in her grim Throne Chamber. Set off on a long and dangerous journey through the brand new PvE map "Chimera Gardens".
Try Eternal Elixirs and unique decorative hats, enter into cooperation with a hireling who will level your characters while you are away. Discuss all that and many other new topics on the official forum, as usual - we are waiting for your feedback and opinions. The work is not over and the most interesting things are yet to come. Play PANZAR, friends!
New PvE Map called “Chimera Gardens”.
Game mode change for “Toxic Bay” map. The game mode is similar to the model of the map “Kromholm Mines”.
In the shop you will find new items: “Eternal Potions” for 200 crystals each and a pack of three such potions for 420 crystals.
New advertising added after matches.
All transactions for Steam users will now be held in dollars.
Friend referral system changed: If a friend invited by you purchases crystals, 25% of the amount will go to you too but not more than 50 crystals in total. Also removed the gold bonus for referral’s leveling up.
Changes to the after match reward window: Now rewards possible to achieve with VIP account and appearances are included in the list.
New custom hats for Inquisitor
New custom hats for Frost Witch
New custom hats for Sister of Fire
New custom hats for Tank
New custom hat for Gunner
New custom hats for Sapper
The system of hirelings added: Hireling works to earn experience and resources while you're offline. The time only counts down when the user is offline. The cost of a Hireling is equal to the cost of VIP account.
In the shop there is a preview of gear. When you point at the gear you will see how the item will look like on your character.
In your friends list the indicator of your friend playing other character has changed, now you will also see what character he is playing.
The effectiveness indicator has appeared: it will compare your effectiveness with the effectiveness of all characters of your class and level.
When a dwarf makes a required number of hits during the building of his constructions, the yellow sign of gears will appear.
Sapper Teleport: Now occupies one slot instead of two on the skill bar. When you activate the ability a small menu will open where you must choose what to build: input or output. This is done in anticipation of new abilities in Patch 37.
Mortar: Also now have ammo, 15 rounds, and the price in class points has been reduced by 50%. 75 CP now
Building Golem: Now restores barrels and mortar rounds. The cost of the golem has not changed
Barrel Swap: The barrels now have limited ammo, 50 rounds. The ability class point cost reduced by 50%. 40 CP now
Sacrifice: Now it’s able to use on enemies, not allies. The principle of operation has not changed. When the character under Sacrifice buff dies, the healing buff zone appears.
Purification: Purification now dispels the inquisitor cage. There is still a bug: logically cage falls off, but remains visual on the character (as with mortar), this will be fixed in Patch 37.
Magic Silence: Now takes as much manna as lacking in your manna pool. If you have full manna it will stop draining manna from enemy
Fixed many bugs on maps, as well as unbalanced places for dwarf turrets
Repaired bug due to which at the start of the fight with pressed WASD and sprint after sprint push-ups, the character did not move
Repaired the doubled accumulation of Class Points from two different totems for sappers
Battering Ram and Vortex of War are not affected by a roughness of surface
