Greetings from the Mudtek Team!
This past month was one of our most productive! To share some of our vision for the game, we working hard to get a demo into player's hands by the EOY. That being said, a lot of game design and systems have been reworked to continuously evolve the game into a better final product - and with the tremendous work that everyone on the team has contributed - we think we will be able to make that goal.
Some of the month's highlights are:
- Heavy investment into optimizations (Camera, Renderers, Shaders, Code, etc)
- Expanding Weather, Time, Storage, and some other systems
- Creating a Playtest System for the internal team to play competitively with one another
- Finalizing base spells for Magician and Brawler classes
- Finalizing art, sfx, and code for Mining/Woodcutting systems
- Integrating Server List and Party systems into the new UI
- Extending features (Spell System, Lifetime Stats, etc)
At our core we really want to deliver a great positive social experience for the player base - something we ourselves want to be able to play with our friends. If you're interested in the project, consider joining our discord -> discord.gg/dimraeth
Alright, down to the brass tacks:
[Major Changes]
- Each biome now has its own weather system
- Added corpse Tombstones
- Spell System now supports variable Cast Range, Spell Radius, Cooldown Reduction, etc
- Added Playtest Network Manager (Early Arena Mode)
- Completed Mining/Woodcutting
- Redesigned Faustas' Rest Scene
- Added Lifetime Stats system for players to see all kinds of player statistics (and viewable by friends)
Minor Changes
- Added Brawler Spells
- Pulverize
- Furious Strike
- Power Hook
- Quick Jab
- Strong Straight
- New Effect Icons
- Added Spell Mastery System (using a spell more often can increase its power/ability)
- Created new Proficiency Icons
- Recoded Steam Multiplayer Lobby System
- Added Dawn/Dusk
- Huge improvement to garbage collection (code)
- Migrated monster AI to a better custom tick system
- Added Trash can to Inventory
- Added new select boxes on mouse hover for inventory
- Upgraded Spell Capsules from 32x32 to 48x48 for better visuals
- Refactored Damage Pop Ups
- Added Critical Hit visuals
- Closed/Open fist mouse icons added to Inventory when interacting
- Added FMOD Spatializer to spells
Bugfixes
- Fixed cases where TimeManager would not roll over to a new day
- Fixed players respawning as a corpse until they moved
- Fixed Furious Strike not showing up to other clients
- Fixed a situation where mining would send ore to the host and not the client mining
- Made zooming out extend farther
- Fixed Banner Notifications sometimes showing for host and not client
- Recoded Blast Spell
- Recoded Anticipate Spell
- Recoded Amplify Spell
- Fixed Cage Spell not always working
- Fixed XPUp and XPDown effects not showing up
- Recoded Corpse System
- Moved Party Invites to Banner Notification System
- Fixed dropped items not always showing the correct sprite
- Fixed player not being able to single click drop items on ground
- Fixed Hard Mode not allowing friendly fire sometimes
- Fixed Buy Button in merchant shops not showing up as unclickable when not enough gold
- Fixed a bug where going back to the main menu and then back into the game caused a crash
- Fixed not being able to hear other clients death sfx
- Fixed Drain not working properly
- Server is now locked down to difficulty mode (characters on different difficulties cannot join each other)
- Fixed Monsters sometimes staying in idle after running back to spawn location
- Fixed Dust kickup not happening on clients sometimes
- Fixed time change not effecting all clients
- Fixed Party System showing party members still on the minimap when they disconnect
- Disabled empty chat messages causing SFX
- Fixed a UI bug when more than 3 players join a party
- Shift clicking in inventory now has SFX
- Fixed a corner case where one player getting drunk would cause all players to get drunk
- Huge optimizations to tilemap renderers
