Exciting News from Mudtek Studios!
We're thrilled to share some fantastic updates with our dedicated community. Over the past six weeks, Mudtek Studios has been on an exhilarating journey of growth and creativity. We've welcomed new, talented individuals to our team, significantly broadening our horizons and enhancing our capabilities. This expansion has allowed us to ambitiously extend the scope of our game, ensuring that what we're crafting is not just a game, but an experience that resonates with each of you.
Our primary goal is to bring an immersive and comprehensive demo to your screens, showcasing a slice of every game system we've passionately been working on. Stay tuned for a hands-on experience that we believe will set a new standard for what you can expect from us.
Thank you for your patience and unwavering support. We're all in this together, and we can't wait to reveal what we've been creating!
...Now let's get down to brass tacks...
Major Updates
- Created new Skill Tree Design
- Added Particle Systems to Spell Effects
- Created new Spell System
Minor Updates
- Added "Sneak" Mechanic to Characters
- Added a speed decay that occurs over time
- Added Gust Spell
- Added Jolt Dagger Spell
- Added Fireburst Spell
- Created Pet Animated Avatars
- Added Unique Shop Headers
- Added new NPC Avatar Animations
- Added Bank Scene
- Added Gorilla
- Added loading circles to Hunger/Thirst meters to indicate consume cooldown
- Programmed new UI Arrow for Spell Skillshots
- Created Developer Mode for better Q&A Testing
- Moved Spells to new game layer to improve their effects
- Reworked Idle and Walk Animations for player characters
- Removing Griffon, Elf, Centaur, and Troll from Demo
- Created "Specials" System to give monsters more unique abilities
- Optimized NavMesh to improve server performance
