Greetings fellow Xon,
After some deliberation I have decided to make some changes to the scoring mechanics, the secondary passive point generation was simply too strong and ended by creating a gameplay loop that encouraged very simple and repetitive behavior.
Xon is meant to be, primarily, an engine building game and as such this behavior went against the core concept of the game.
With the new changes, expansion is now a lot more important and converting land is a big part of your final score.
Patch 1.1 has the following major changes:
- Population points have been reduced to 5 pr. populous
- Shrines now give 50 points each, on top of their point generation
- Secondary Aspect passives have been moved to Primary Aspects and point generation has been reduced
- Secondary Aspects have new passives
- Sacrificing resources has been removed
- Altars offers 5 passive housing
New secondary passives:
- Moon: Dreaming, Followers will randomly dream
- Leaf: Verdant, Always spawn a tree when manifesting
- Coin: Golden, Followers find coins when harvesting
- Skull: Whispering, Gain 5 essence when a follower dies
Other changes and fixes:
- Pox is now more visible
- Poison ticks much slower, down from once per 2 seconds to 3 seconds
- Priests now ignore non magical enemies
- Shade Statues are now considered magical
- Shades are stronger, fewer and have physical resistance
- Transforming the land has a clear visual effect (also, it is now more important part of point generation)
- Followers can now turn in resources at unfinished altars
- Hovering the scoreboard will show a score breakdown on both pages
- Zombies are now spawned at a Whisper Stone
- Whisper Stone, Monument of Tragedies and Maypole are now Shrine upgrades
- Clickable resources have a glitter effect
- Some quests have been revised
- Start timer is now 5 seconds instead of 10
- Converting creatures now maintains what they are currently carrying
- Wolves are slightly less aggressive
