In this release, the gameplay has been sped up to make it more frenetic, combined with the addition of skeletons and GRENADES! The HUD has been streamlined, and the player has a targeting laser when playing with a controller.
Away from the core game, we now also have an Options screen and Steam Cloudsupport.
- Increase player fire rate and re-balance FAST SPRAY
- Enemies can no longer take damage while they are spawning.
- Increase enemy spawn numbers.
- % chance of multiple spawns happening at the same time (Will be different types)
- Increase knight health to 4 (was: 1)
- Increase necromancer health to 10 (was: 3)
- Increase trap health to 10 (was: 5)
- Added Skeletons (that split into 4 when vanquished!)
- Added GRENADE power-up (Boom!)
- Power-ups no longer ‘tick’ unless the player is actively controlling the shark.
- Controller: Player now has a targetting laser!
- Controller: ‘B’ button to back out of menus.
- Power up bar moved to RHS. Non-activated power-ups are not shown.
- Master / Music / Volume audio buses implemented.
- Options screen added. Persistent storage used.
- Screen mode (Full screen, windowed)
- Volume (Master, Music, Effects)
- Credits screen re-jigged.
- Pacifist Mode: Hide power-up bar.
- Windowed Mode: Use 1920x1080 as a default (User can re-size)
- HTML5: Disable storage, Statistics and Exit Game.
- Steam: Steam Cloud sync for Statistics (cross-platform)
- Player projectiles would not pass through spawning enemies.
- Magnet: Make a bit stronger to avoid items chasing the player(!)
- Controller START button mapped to too many menu items (and so not working).
- Steam Deck: STATISTICS not consistently working when selected with controller.
- Steam Deck: CREDITS not consistently working when selected with controller.
